Pinned post
From the Flux 3 character reference to a fully rigged character in Unreal Engine!
Generated the high-poly model with Tripo 3.1, then used the Blender Agent inside the workflow to bake it down to low poly. Atlas rigging tools handled the rig and animations. The fingers came out especially well!
Added cloth physics in Unreal Engine to give the generated cape mesh more movement.
Check out the full workflow in the comments.
Generated the high-poly model with Tripo 3.1, then used the Blender Agent inside the workflow to bake it down to low poly. Atlas rigging tools handled the rig and animations. The fingers came out especially well!
Added cloth physics in Unreal Engine to give the generated cape mesh more movement.
Check out the full workflow in the comments.
1:13