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Nlink
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4D capture layer for physical world.
@demoscenespace SF
@demoscenespace SF
10 Following 161 Followers 92 Posts
Latest posts 5
The barrier to 4D spatial content just hit a new low.
Most think 4D Gaussian Splatting requires a Hollywood-grade camera rig. At Nlink, we did it with couple ordinary cameras.
By removing the hardware bottleneck, we’re taking spatial media one step further. Nlink is pivoting to the go-to infrastructure for any spatial asset, enabling creators to host and share all dimensions content effortlessly.
#Nlink #spatialcomputing #4DGS #Technology
Most think 4D Gaussian Splatting requires a Hollywood-grade camera rig. At Nlink, we did it with couple ordinary cameras.
By removing the hardware bottleneck, we’re taking spatial media one step further. Nlink is pivoting to the go-to infrastructure for any spatial asset, enabling creators to host and share all dimensions content effortlessly.
#Nlink #spatialcomputing #4DGS #Technology
0:43
POV: You just invited the squad to your house via a single link—and they’re actually there. 🤯
Meta Hyperscape just dropped the "Invite Link + 8-player co-presence" update. When spatial playables becomes social, that's when the Metaverse finally stops feeling like a ghost town.
✋🏻Who’s ready to hop into some 4DGS scenes?
#Nlink #spatialcomputing #4DGS #Meta #Metaverse
Meta Hyperscape just dropped the "Invite Link + 8-player co-presence" update. When spatial playables becomes social, that's when the Metaverse finally stops feeling like a ghost town.
✋🏻Who’s ready to hop into some 4DGS scenes?
#Nlink #spatialcomputing #4DGS #Meta #Metaverse
👓Meta’s Hyperscape is the signal: 4D is moving from research labs into native production.
At that point, the question shifts from how it works to how it scales.
If 4D can’t ship fast, load instantly, and move smoothly across devices, it stays a demo — not a medium.
The last mile of spatial media, we're building it.
#Nlink #4DGS #SpatialComputing #Meta #VR
At that point, the question shifts from how it works to how it scales.
If 4D can’t ship fast, load instantly, and move smoothly across devices, it stays a demo — not a medium.
The last mile of spatial media, we're building it.
#Nlink #4DGS #SpatialComputing #Meta #VR
0:57
🤚CHECK:
Standard 4DGS rasterization (122 FPS) is too slow for real-world interaction. 4DGS-1K hits 1163 FPS by surgically pruning "short-lifespan" Gaussians and masking inactive noise.
Nlink is adopting this as the baseline for spatial media. We’re turning heavy 4D data into lightweight, shareable assets.
NEW DEMO OUT SOON!!
#Nlink #spatialcomputing #4DGS #tech
Standard 4DGS rasterization (122 FPS) is too slow for real-world interaction. 4DGS-1K hits 1163 FPS by surgically pruning "short-lifespan" Gaussians and masking inactive noise.
Nlink is adopting this as the baseline for spatial media. We’re turning heavy 4D data into lightweight, shareable assets.
NEW DEMO OUT SOON!!
#Nlink #spatialcomputing #4DGS #tech
0:26