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Robert Simons | $KDR πŸ‰

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@Robert_O_Simons

Co-Creator Kaidro: @kaidrochronicle / Co-Founder/CEO Gadget-Bot.com | Worked on: Battle Angel Alita, Valorant, Apex Legends,COD
Tal'Jor / contractor ship 69 barnesandnoble.com/w/kaidro-peggy… Joined November 2012
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Robert Simons | $KDR πŸ‰ Verified account @Robert_O_Simons
GM agin, i wanted to make this post to recap the stories I have been covering the last few days here about each section of the kaidro universe for those how may have missed them. $KDR

Check out the thread below on all the different story posts that were made. πŸ‘‡πŸ§΅

This first one here is about the animation development.

The first one in the thread will be about the holistic view of developing Kaidro and after that it will cover each of the different sections of the IP.
Robert Simons | $KDR πŸ‰ Verified account @Robert_O_Simons Dec 11, 2024
GM! Thanks for sticking with me through these long posts as we dive into the complexities of Kaidro.

Today, let's talk about the development of our animation series. We haven't discussed this much because it's quite detailed.

Where are we with the animation series development?

It's a complex answer because our IP spans multiple mediums. Here's a simplified breakdown:

- Learning from Anime: Like popular series such as "Fullmetal Alchemist," "Naruto," and "One Piece," where manga serves as the storyboard for anime, we've taken a similar approach but with a twist.

- Starting with the end in mind: We began by creating 3-D assets in Unreal Engine 5 for our Webtoons and print manga. This choice allows us to use the same high-quality assets for cinematic TV, movies, and games, reducing costs and enhancing consistency.

- Asset Reuse: By developing assets once for high-quality output, we can use them across comics, games, and animations. This method, similar to what was done in "Arcane," involves hand-painting over 3-D models for a unique look.

- Cost and Efficiency: This approach isn't common due to its difficulty and the need for story consistency. However, it allows for smarter production, echoing the methods of visionaries like Disney and Hanna-Barbera, ensuring we can sustain and grow our IP like PokΓ©mon.

Current Status:

- Pre-production: We're well into preproduction, with story development, storyboards, color scripts, and asset creation nearly complete. This groundwork usually takes years but we're ahead. This is because what I listed above are the mangas. Each manga counts as two episodes. And because each of those are fully developed, we have all the information we need to develop an episode.

- Production Timeline: We're set to move into full production in 2025. Post our animation lock-up system with the community we am to go into full production after that in January.

- Quality and Speed: An example of our efficiency is the cinematic for December 18th, where we reused game assets for backgrounds, finishing 43 scenes in just a month, which is exceptionally fast.

Why This Matters:

- For Investors and Community: This strategy not only reduces costs but also extends the life and reach of Kaidro, ensuring long-term success.

We're significantly further in our animation development than most Web3 projects, maintaining high quality while pushing boundaries. Our hyper focus is on the production pipeline to allow for the anime to come to life.

LFG $KDR
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Robert Simons | $KDR πŸ‰ Verified account @Robert_O_Simons
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Kaidro πŸ‰ @kaidrochronicle Oct 31
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