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2sallads

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@2sallads

"Complains Too Much" was written on all my report cards as a kid || @jasminHerself❤️
NYC twitch.tv/2sallads Joined February 2018
319 Following 1.2K Followers 44K Posts

Latest posts 5

2sallads Verified account @2sallads
The difference in the remake is 6 and NPCs tell you this thing ,so now it’s “good”
magus @papermetroid 22h
I remember some folks on here complaining the OG OoT was too obtuse and they were whining about how was one supposed to figure out that they had to feed Jabu-Jabu a fish. THE GAME LITERALLY SPELLS IT OUT FOR YOU LOL
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2sallads Verified account @2sallads
Honestly, I think he’s wrong. I have no issues with the overworld being “empty”. But I think the dungeons themselves needed to be pushed to the next level. The originals were designed with the idea that this was one of our first 3D games to experience. We are now very comfortable with 3D games and the dungeons at least should have been multilayered labyrinths. The overworld can stay empty and be the nice chill vibe that bridges us between all the zones.
Power Up Gaming Verified account @PowerUpGamingUK 2d
Ori and the Blind Forest director Thomas Mahler has harshly criticised Nintendo's new Ocarina of Time remake, arguing that it feels "emptier and more confused" compared to other Zelda titles, like A Link to the Past.

Mahler notes that he was never a big fan of Ocarina of Time to begin with – giving the original game a score of 7.5-8/10 – but he argues that its remake doesn't address any of the perceived flaws in the title.

He particularly criticises the design of OoT's overworld, Hyrule Field, stating that, although it does look prettier in the remake, "it's still just as empty and uninteresting as it was back then."

Mahler finds "it quite disappointing that Nintendo's designers apparently decided against really flexing their creative muscles" with regards to level design and the interplay between the overworld and dungeons.

He claims that a truly competent designer could have improved the game "by understanding what makes the Zelda formula work and then consistently questioning whether the moment-to-moment experience is actually enjoyable."

Mahler then caps off his statement by lashing out at "the international gaming press" for "behaving like a bunch of graphics wh*res," as the good graphics in the OoT remake don't equate to high-quality gameplay.

"Giving Ocarina of Time a 10/10 for its design," Mahler argues, shows that "a lot of games journalists don't really understand" what good game design should look like.

Do you agree with Mahler's argument, or do you think he's off on his assessment of the remake?

#Nintendo #Zelda #OcarinaOfTime #OcarinaofTimeRemake #Switch2
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2sallads Verified account @2sallads
Finally got to experience the new Gerudo Fortress and it definitely feels less oppressive. It’s a lot more cozy and relaxing feeling for a Fortress. They got rid of the music indoors, which was more dungeon/dank prison sounding. But I think that’s halfway in part of the interior is no longer being loading screens and they want you to hear the classic gerudo valley song more. it’s fine. It works. It’s definitely a different vibe though.
2sallads Verified account @2sallads Sep 10
Bro they turned what was a cold and oppressive looking fortress into a cozy little looking town. In an effort to beautify every area to serve as a visual showcase, they end up, stripping away the intentional tone set by the original creators.
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2sallads Verified account @2sallads
Thank fuck no Mega Evolutions.
Light Verified account @Light_88_ 3d
🚨 NEW Pokémon Winds & Waves potential leaks:

❌ No voice acting
❌ Mega Evolutions are reportedly NOT returning

• Charcadet is getting a new evolution
• Oricorio is getting 2 new forms
• Jynx is in the game, but it’s unknown if it has anything new
• Gyms are completed in a fixed order
• WiWa is structured much more like a traditional Pokémon game, with most content being done in order
• Procedural generation is still used throughout the game

Via kurwa
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