A historic moment for spatial storytelling at Venice Immersive!
All three stories created in collaboration with 4DV.ai took home all three prizes at Venice Immersive 2026, with 4D Gaussian Splatting at the heart of each.
🏆 Venice Immersive Grand Prize
The Pigeon Ring
by Yuqi Zhang and Shixin Tao
🏆 Venice Immersive Achievement Prize
Empire at Sea
by Peter Flaherty
🏆 Venice Immersive Special Jury Prize
Out of the Ashes
by @rorycmitchell and @ImmersiveJourno
Congratulations to the directors and teams behind these remarkable works. Stories always matter more than technology, and this moment belongs to the people who imagined and brought them to life. We’re proud to stand behind these pioneers.
For us, these awards mark a moment we’ve been building toward: 4D taking its place in the language of cinema. The Venice Immersive jury’s recognition feels like the opening of a new chapter, and we’re grateful to be part of it. Here’s to even more stories told through 4DGS at Venice next year.
And if you’re at IBC 2026 this week in Amsterdam, you can talk to us in person at Booth 7.B47, where we’re demonstrating an end-to-end 4D Gaussian Splatting workflow together with Dell, NVIDIA and OBSBOT.
#VeniceImmersive #4DGS
All three stories created in collaboration with 4DV.ai took home all three prizes at Venice Immersive 2026, with 4D Gaussian Splatting at the heart of each.
🏆 Venice Immersive Grand Prize
The Pigeon Ring
by Yuqi Zhang and Shixin Tao
🏆 Venice Immersive Achievement Prize
Empire at Sea
by Peter Flaherty
🏆 Venice Immersive Special Jury Prize
Out of the Ashes
by @rorycmitchell and @ImmersiveJourno
Congratulations to the directors and teams behind these remarkable works. Stories always matter more than technology, and this moment belongs to the people who imagined and brought them to life. We’re proud to stand behind these pioneers.
For us, these awards mark a moment we’ve been building toward: 4D taking its place in the language of cinema. The Venice Immersive jury’s recognition feels like the opening of a new chapter, and we’re grateful to be part of it. Here’s to even more stories told through 4DGS at Venice next year.
And if you’re at IBC 2026 this week in Amsterdam, you can talk to us in person at Booth 7.B47, where we’re demonstrating an end-to-end 4D Gaussian Splatting workflow together with Dell, NVIDIA and OBSBOT.
#VeniceImmersive #4DGS