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Battle(non)sense | Chris

@BattleNonSense

In depth analysis and tests of networking (netcode) in online multiplay games, input lag and more like Design Concepts for games and applications.
Austria youtube.com/c/BattleNonSen… Joined February 2014
158 Following 12K Followers 22K Posts

Latest posts 5

Battle(non)sense | Chris @BattleNonSense
God I love how the casuals hide behind that "force teamplay" argument while what they want to say is:
"I dont want to play with others, I want to be a 1 man army."

Same for "attrition":
Just say that you don't want to manage resources and ideally you'd have ammo-regen.
Enders Verified account @EndersFPS 2d
Attrition fuckin sucked which is why they removed ammo attrition entirely and everyone played medic to avoid health attrition. Failed mechanic that sapped fun and attempted to force teamplay, which you can’t do.

Movement was good in BFV tho
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Battle(non)sense | Chris @BattleNonSense
The target audience and the intended pacing of the game are the reasons why @Battlefield has such extreme spotting mechanics.
Nothing else.

DICE has gotten worse at the visual design/clarity *BECAUSE* they knew they had these extreme spotting mechanics (and HUD elements) anyway.
FlintIronstag @FlintIronstag1 2d
@BattleNonSense @EndersFPS @Battlefield It’s in there because they’ve gone after “environmental immersion” since BC2 and BF3. Which is great, but you can’t freaking see anything half the time.
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Battle(non)sense | Chris @BattleNonSense
There must be an ingame warning/notification about this though, a 'Code of Conduct' or 'Rules Of Engagement' players must accept as most players will not read your social media, blogs or watch the videos. :)
@WARDOGS
Joe Brammer Verified account @Brammflakes 4d
Word of warning, we have not been able to detect if you’re abusing potato mode or Nvidia inspector (or any graphics changes)…

Until now. Season 3 we will be detecting these changes and banning for them, I recommend a fresh install if you’d like a second chance.

Fair warning.
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Battle(non)sense | Chris @BattleNonSense
BF community servers with a ping limit was one of the best community developed features.
DICE couldnt be bothered to implement it so the community stepped up with a ProCon plugin, ensuring the best possible experience for players.
The netcode is still too lenient without it.
SgtDangerCow @SgtDangerCow 5d
I sincerely hope that the advent of server browser will include a ping limit of 100.

I'm sorry that some people can't play with their friends or local, but that doesn't mean those of us playing in our region should suffer server degradation.
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