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Danny Limanseta

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@DannyLimanseta

I make games with AI. Reimagining the future of storytelling in games at Latitude. Product Designer, Co-founder at Nurture and Reroll.
Earth dannylimanseta.com Joined February 2009
1.3K Following 35K Followers 6K Posts

Latest posts 5

Danny Limanseta Verified account @DannyLimanseta
Dearwind is released! It's a cosy game where you ride a magic broom, make deliveries, fight off air bandits, upgrade your broom and save it all up to buy a home in one of the isles.

It's like "Animal Crossing" meets "Kiki's Delivery service".

I started vibecoding Dearwind in ThreeJS almost 2 months ago, put it on hiatus for a while and I finally finished it over the weekend.

I built this game for my boys to play though it was a little too cosy for their liking, I guess they prefer more action.
1:25
30 replies 6 reposts 163 likes 7K views View on X
Danny Limanseta Verified account @DannyLimanseta
One of my first few projects at @playVoyage is exploring how we can reimagine the future of storytelling in games with AI.

What if an AI Dungeon Master could bring entire worlds to life as the story unfolds?

In tabletop RPGs, Dungeon Masters often create elaborate environments using 3D printed minis, terrain, and props to immerse their players in the adventure.

What if we could bring that same experience into a digital world, where an AI Dungeon Master has access to a wide range of environments, biomes, and props that can dynamically change and evolve based on the story and the players' actions?

These are still early explorations and a spinoff project from an internal hackathon project, but I'm excited about what this could mean for the future of gaming.
1:19
14 replies 12 reposts 154 likes 5.7K views View on X
Danny Limanseta Verified account @DannyLimanseta
Over the weekend I made more progress on the Unreal game that I have been vibe coding. More enemies and a final boss with a roguelike progression system.

I did not have to open Unreal Editor at all to make this game.

Here's how you can set up in a way that you can build an Unreal game without having to use the Editor:

Just mention these rules to the agent:
- Write everything in C++, and build maps and assets with code instead of the editor.
- Build and run the game from the command line.
- After each change, run the game yourself with an automated test, check the screenshots, and tell me what you saw.
- Close Unreal when you're done.
- Create a .bat file for me to run the game.
0:45
74 replies 24 reposts 558 likes 30K views View on X
Danny Limanseta Verified account @DannyLimanseta
Knowing the right vocabulary to describe what you want to the agent is probably one of the most important things in AI game dev.

This cheat sheet will help you learn and acquire that vocabulary.
Nicolas Zullo Verified account @NicolasZu Oct 31
Attention to all aspiring AI Game Devs

You can finally materialize your dream game vision with my new website: gamedev-cheatsheet.com

34 major concepts to use in your prompts
+ illustrations for each (easy-to-understand)
+ example prompts to try

100% free of course

Enjoy!
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