New Gaussian splatting representation based on polyline primitives! The primitives are optimized directly from images and can form long, connected chains. Perfect for reconstructing strand structures (spaghetti, hair, etc.) and it matches 3DGS performance on general scenes.
📢📢📢 Introducing Spaghetti SplattingView quoted post on X
3DGS is a convolution of a Dirac with a Gaussian Kernel. We provide a strict generalization of 3DGS, extending its Dirac mass to lines and curvilinear structures
project page: spaghetti-splatting.github.io
arXiv: arxiv.org/abs/2611.12716
🔊 on!