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Grummz

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@Grummz

Games. Firefall, Em-8ER, OG WoW Team Lead. Diablo 2 Producer, Starcraft. AI Engine/Game Builder.
California, USA em8er.com Joined October 2008
4.5K Following 304K Followers 33K Posts

Latest posts 5

Grummz Verified account @Grummz
Seele is a company that creates AI tools for game making. Recently they invited me to participate as they took on a 5-day challenge to push their new model, Seele03, to its limits and move closer and closer to AAA with a Wuxia-style action game.

The product consists of their AI model, asset generators, and target engines such as web (three.js), Unity, or even Unreal. What's nice is that their site has everything in one place, from mesh generators and rigging to sound fx and sprite work. They also provide common templates for most types of games. Having it all work together seamlessly saves a lot of time. You can get a game running very quickly, in 20 minutes or so. (20 minutes! I remember when this took months and months.)

So what can they do in 5 days?

Their progress video, below, shows them iterating through creating a Phantom Blade Zero-style game. This is not reverse engineering, but made from scratch. Over the course of development, they sent me video updates on their progress. The 03 model is designed for iterative development, and I gave them some advice as they took it from basically nothing to the final version of the video today. The progress the model made day to day was rapid, and the traces actually factored in something that I don't see that often: game design.

Most models focus on the graphics when making a game, but Seele03 is thinking about combos, hit feedback, everything that really matters for how a game feels and plays. One day, I think that's going to be the core of what makes AI game making viable.

After you are done prompting and refining your game, it's not frozen on the web. You can download and edit the project files themselves. Since you can download the result and open it in Godot or Unity (Unreal is embedded web atm), Seele03 can give you a quality core and a way for you to take things even further.

So how did it turn out? I've tried a lot of game generators, and Seele03's all-in-one tool approach and engine targeting stand out for me. Most others only generate three.js for web, or are more world models based on generative rendering. This is the rare one I've seen that is making games directly in game engines.

They've asked me to share the full process video with you so you can judge for yourself. As I watched the team work, I sat back and wondered at how it's all changing so fast: you simply... chat... interacting with a UI that is purely text, typing in wishes and directions, and everything else unfolds around you. I think they got pretty far in their goal gameplay-wise, which is where they really focused. The key thing is that after you have the final result, you also have the files to download, and you can replace anything you want to take it even further: animations, level graphics, basically anything.

If you want to make games for real engines on PC and console, then give Seele a shot at seeles.ai. It's faster than vibing a game in Claude because of their game-design-driven model, their built-in asset generators, and the fact that you are not burning tokens re-creating an entire engine before you even get to your game. And every day they get closer to AAA... it's just a matter of time.

@SEELE_AI1125
15:05
50 replies 22 reposts 285 likes 63K views View on X
Grummz Verified account @Grummz
Adobe is cooked. Someone just released a Substance Painter clone called Material Painter.

It imports your Substance files.

It has the familiar UI. It supports thousands of public materials, and it's written in Rust and Open Source.

You don't need to pay for Adobe anything.

They even made it node based for even more control that SP gives you.

I compiled and ran it and ...well it's pretty impressive, and this is the worst it will ever be.

github.com/alla2001/mater…
98 replies 224 reposts 2.5K likes 72K views View on X
Grummz Verified account @Grummz
So Discord is porting to Rust, and a dev shared a much faster experience with less RAM usage.

People are already gnashing teeth that this might be an AI port and seeking confirmation, on the verge of chimping-out.

Spurious community notes attacking the post is a likely anti-AI response to this.
0:15
59 replies 18 reposts 442 likes 21K views View on X
Grummz Verified account @Grummz
Looks like Blizzard is fixing the layering issue. Huzzah.
ClipsForeverWoW | Azeroth Daily Verified account @ClipsForeverWoW 5d
Aggrend has posted twice in the last hour about launch day problems in WoW Forever. Cities feel empty with layering turned up too far, and he says they'll tweak the numbers tomorrow. Boats and zeppelins are getting lost in the maelstrom too, so Blizzard put temporary portals at the docks until a proper fix is ready in the morning 🛠️
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