πMEET EMEA'S REGIONAL FINALS WINNERπView quoted post on X
Congratulations @L3s_Coco on that EPIC final game and an incredible tournament!
#TFTRegionalFinals
David Nolskog
Verified account This account is verified. Learn more@ImpetuousPanda
Challenger EUW 1371LP peak
Esports Commentator/Writer πͺπΈπΈπͺ @TFT Now working w/ @RiotGames / @ggtech_gg
Esports Commentator/Writer πͺπΈπΈπͺ @TFT Now working w/ @RiotGames / @ggtech_gg
1.3K Following 19K Followers 5.4K Posts
Latest posts 5
Floor 7 and top 30 EUW, will try and keep up the pace for next week's snapshot to qualify directly to 2nd week of Cup for the first time ever
I have been playing a much more purposeful losestreak strategy via ravagers into 3-1 stabilization ideally and angling Sivir/Nidalee majority of games and I think the comp is very strong + can get a lot of edge via positioning in Stage 4
recent testing on 6jugg Zyra/Morgana/Soraka/Azir that has been going decently well to have an "uncontested" AP default as well, works surprisingly well with the right augment setups even without jugg emblem
Fingers crossed I can climb to 1K in next couple of days without inting away πΌ
I have been playing a much more purposeful losestreak strategy via ravagers into 3-1 stabilization ideally and angling Sivir/Nidalee majority of games and I think the comp is very strong + can get a lot of edge via positioning in Stage 4
recent testing on 6jugg Zyra/Morgana/Soraka/Azir that has been going decently well to have an "uncontested" AP default as well, works surprisingly well with the right augment setups even without jugg emblem
Fingers crossed I can climb to 1K in next couple of days without inting away πΌ
By far my best set start(we dont talk about first days), in current results but especially in the way I am playing, by far the best TFT I have ever played by a large margin.
Every "random bullshit go" board I end up on stage 4/5 only makes me think of more and more packages/spots I will have to stay open to in the future, kind of daunting. Game is in a great spot outside of Malphite AP line contest...hoping next patch is even better and I can qualify directly via ladder to Cup#1 for the first time πΌ
Every "random bullshit go" board I end up on stage 4/5 only makes me think of more and more packages/spots I will have to stay open to in the future, kind of daunting. Game is in a great spot outside of Malphite AP line contest...hoping next patch is even better and I can qualify directly via ladder to Cup#1 for the first time πΌ
π‘ Thoughts on @TFT Patch 18.1 π‘
Considering I frequently share my grievances with TFT when it's in a frustrating state, I think it's only fair to also share my thoughts when it's in an exceptionally good state.
Despite some technical shortcomings when it came to the migration to Unreal, as far as I recall this might be the most enjoyable launch patch in TFT's entire history imho. I don't recall every experiencing a patch where every single 4 cost is completely viable and fairly close in power level, as well as having an insane amount of stage 4 board possibilities when it comes to mixing and matching 4 costs. It feels so good to have so many viable tanks to roll for as well as having tank trait capping 5 costs for Brawler/Jugg/Vanguard. Especially in contrast to Set 17 it's a night and day difference. Am I the only one that still instinctively opens team planner and adds some random unit to check for stragazer/psionic type traits every so often btw? xdd
5 Costs in general feel pretty good, mostly in terms of supporting roles but with some huge carry potential in the right setups like invoker Alune or Kennen2/Gnar2 in the right comps. I'm not loving Draven overall but hopefully dev team can itireate on a better balance of initial power/reward/bounty balance going forward.
Obviously balance is not perfect and there are definitely some outliers when it comes to comps like Riftbeasts/Cassio and even some noticeable disparity in pris aug or charms but overall the game is incredibly enjoyable and playing truly flexible TFT is considerably rewarding once again for those up to the task.
I can't wait to see how the set evolves, hoping for some more viability for non-conditional reroll lines in the next few patches(trist, yi, veigar all require fairly specific setups) and I simply want to congratulate @WittyWittrock @TheTruexy @ineekoh and the entire dev team on shipping a stellar set when it comes to both design, trait web, and launch patch balance.
My fav comp I cooked up today ‡οΈ
Considering I frequently share my grievances with TFT when it's in a frustrating state, I think it's only fair to also share my thoughts when it's in an exceptionally good state.
Despite some technical shortcomings when it came to the migration to Unreal, as far as I recall this might be the most enjoyable launch patch in TFT's entire history imho. I don't recall every experiencing a patch where every single 4 cost is completely viable and fairly close in power level, as well as having an insane amount of stage 4 board possibilities when it comes to mixing and matching 4 costs. It feels so good to have so many viable tanks to roll for as well as having tank trait capping 5 costs for Brawler/Jugg/Vanguard. Especially in contrast to Set 17 it's a night and day difference. Am I the only one that still instinctively opens team planner and adds some random unit to check for stragazer/psionic type traits every so often btw? xdd
5 Costs in general feel pretty good, mostly in terms of supporting roles but with some huge carry potential in the right setups like invoker Alune or Kennen2/Gnar2 in the right comps. I'm not loving Draven overall but hopefully dev team can itireate on a better balance of initial power/reward/bounty balance going forward.
Obviously balance is not perfect and there are definitely some outliers when it comes to comps like Riftbeasts/Cassio and even some noticeable disparity in pris aug or charms but overall the game is incredibly enjoyable and playing truly flexible TFT is considerably rewarding once again for those up to the task.
I can't wait to see how the set evolves, hoping for some more viability for non-conditional reroll lines in the next few patches(trist, yi, veigar all require fairly specific setups) and I simply want to congratulate @WittyWittrock @TheTruexy @ineekoh and the entire dev team on shipping a stellar set when it comes to both design, trait web, and launch patch balance.
My fav comp I cooked up today ‡οΈ
π Enchanted Wilds Meta Cheatsheet π
- Set 18 @TFT is live in two days, meta has settled
- Cheatsheet with all relevant comps(imho)
- Most important items/conditions highlighted
Should be helpful for line selection during first few days for newcomers, hope it helps! πΌ
- Set 18 @TFT is live in two days, meta has settled
- Cheatsheet with all relevant comps(imho)
- Most important items/conditions highlighted
Should be helpful for line selection during first few days for newcomers, hope it helps! πΌ