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PROMPT SHARE :
"πΎDIMENSIONAL RENDERINGπ"
Your character β‘οΈ glitched between render
space and reality.
Drop your character below and see what
dimension they unlock ποΈ
(Best results with GPT-5 π§)
Promptπ:
Create a cinematic dimensional split scene using the EXACT uploaded character image as the source.
STRICT CHARACTER PRESERVATION β HIGHEST PRIORITY:
The uploaded character must remain COMPLETELY IDENTICAL to the original image.
DO NOT:
- redesign the character
- reinterpret the character
- humanize the character
- change the animation style
- change the art style
- change proportions
- change silhouette
- change facial structure
- change clothing
- change textures
- add realistic anatomy
- alter stylized shapes
- create extra limbs
- create duplicate body parts
- create extra fingers
- create extra hands
- create extra arms
- create extra legs
- merge limbs incorrectly
- distort anatomy
- generate mutated anatomy
- generate disconnected limbs
IMPORTANT ANATOMY RULE:
The character must have:
- exactly TWO arms
- exactly TWO legs
- exactly TWO hands
- exactly TWO feet
- correct finger count
- clean readable anatomy
- properly connected joints
- natural limb positioning
No duplicated limbs.
No distorted anatomy.
No AI mutation artifacts.
Preserve the EXACT ORIGINAL:
- animation style
- rendering style
- stylization
- proportions
- face
- eyes
- expression
- clothing
- silhouette
- textures
- cartoon/toy/anime aesthetic
The final image must feel like:
βthe ORIGINAL character placed inside a cinematic dimensional scene.β
NOT:
βa new realistic redesign.β
βββββββββββββββββββββββ
POSE β CINEMATIC DIMENSION BREAKER
βββββββββββββββββββββββ
The character lunges aggressively toward the camera in a powerful cinematic action pose.
The pose must feel:
- dynamic
- explosive
- balanced
- physically believable
- anatomically clean
- easy to read visually
The body creates a strong diagonal motion through the frame.
FRONT LEG:
One leg steps heavily toward the camera with natural perspective enlargement.
BACK LEG:
The second leg extends behind naturally for motion and balance.
IMPORTANT:
Only TWO legs total.
No duplicated legs.
No overlapping extra limbs.
TORSO:
The torso twists dynamically from momentum and dimensional force.
FRONT ARM:
One arm reaches aggressively toward the camera in strong perspective.
The hand appears larger naturally due to camera perspective.
BACK ARM:
The second arm extends backward dynamically to create cinematic motion.
IMPORTANT:
Only TWO arms total.
No extra arms.
No duplicated hands.
The arm positions must remain:
- clean
- readable
- physically connected
- anatomically correct
HEAD:
The head tilts slightly downward while maintaining the original character expression.
The original vibe and personality must remain untouched.
βββββββββββββββββββββββ
CAMERA
βββββββββββββββββββββββ
dramatic low-angle cinematic shot,
slight wide-lens perspective,
foreground hand and foot enlarged naturally from perspective,
clear readable anatomy,
balanced cinematic framing.
βββββββββββββββββββββββ
DIMENSIONAL SPLIT
βββββββββββββββββββββββ
The character is split vertically through the center into TWO STATES of the SAME character.
LEFT SIDE:
the EXACT original character style,
enhanced ONLY with:
- cinematic lighting
- polished shading
- premium render quality
- subtle global illumination
DO NOT change the original style.
RIGHT SIDE:
professional Blender-style wireframe version of the SAME character.
The topology must preserve the EXACT stylized shapes and proportions.
DO NOT make the mesh realistic.
βββββββββββββββββββββββ
FRACTURE / ENERGY
βββββββββββββββββββββββ
The ONLY colored area should be the dimensional fracture seam BETWEEN realities.
DO NOT tint the entire character.
Use [COLOR 1 ] and [COLOR 2 ] ONLY inside the dimensional crack energy.
The seam contains:
- neon plasma
- dimensional lightning
- holographic tearing
- floating polygon fragments
- glowing particles
- chromatic distortion
- vapor trails
- digital corruption
- exploding mesh debris
The energy remains localized ONLY around the center split.
βββββββββββββββββββββββ
LIGHTING
βββββββββββββββββββββββ
dark cinematic studio,
black seamless background,
soft overhead spotlight,
strong rim lighting,
high contrast shadows,
premium product photography lighting,
cinematic bloom,
Octane render quality,
Unreal Engine 5 lighting.
βββββββββββββββββββββββ
COMPOSITION
βββββββββββββββββββββββ
full body shot,
dynamic diagonal framing,
viral thumbnail composition,
editorial CGI poster aesthetic,
clean background,
NO TEXT,
NO LOGOS,
NO WATERMARKS.
βββββββββββββββββββββββ
MOST IMPORTANT RULE
βββββββββββββββββββββββ
The character MUST remain visually identical to the uploaded reference image.
The anatomy MUST remain clean and correct.
NO extra limbs.
NO mutated anatomy.
NO duplicated body parts.
ONLY change:
- pose
- cinematic lighting
- dimensional split
- VFX
- atmosphere.
"πΎDIMENSIONAL RENDERINGπ"
Your character β‘οΈ glitched between render
space and reality.
Drop your character below and see what
dimension they unlock ποΈ
(Best results with GPT-5 π§)
Promptπ:
Create a cinematic dimensional split scene using the EXACT uploaded character image as the source.
STRICT CHARACTER PRESERVATION β HIGHEST PRIORITY:
The uploaded character must remain COMPLETELY IDENTICAL to the original image.
DO NOT:
- redesign the character
- reinterpret the character
- humanize the character
- change the animation style
- change the art style
- change proportions
- change silhouette
- change facial structure
- change clothing
- change textures
- add realistic anatomy
- alter stylized shapes
- create extra limbs
- create duplicate body parts
- create extra fingers
- create extra hands
- create extra arms
- create extra legs
- merge limbs incorrectly
- distort anatomy
- generate mutated anatomy
- generate disconnected limbs
IMPORTANT ANATOMY RULE:
The character must have:
- exactly TWO arms
- exactly TWO legs
- exactly TWO hands
- exactly TWO feet
- correct finger count
- clean readable anatomy
- properly connected joints
- natural limb positioning
No duplicated limbs.
No distorted anatomy.
No AI mutation artifacts.
Preserve the EXACT ORIGINAL:
- animation style
- rendering style
- stylization
- proportions
- face
- eyes
- expression
- clothing
- silhouette
- textures
- cartoon/toy/anime aesthetic
The final image must feel like:
βthe ORIGINAL character placed inside a cinematic dimensional scene.β
NOT:
βa new realistic redesign.β
βββββββββββββββββββββββ
POSE β CINEMATIC DIMENSION BREAKER
βββββββββββββββββββββββ
The character lunges aggressively toward the camera in a powerful cinematic action pose.
The pose must feel:
- dynamic
- explosive
- balanced
- physically believable
- anatomically clean
- easy to read visually
The body creates a strong diagonal motion through the frame.
FRONT LEG:
One leg steps heavily toward the camera with natural perspective enlargement.
BACK LEG:
The second leg extends behind naturally for motion and balance.
IMPORTANT:
Only TWO legs total.
No duplicated legs.
No overlapping extra limbs.
TORSO:
The torso twists dynamically from momentum and dimensional force.
FRONT ARM:
One arm reaches aggressively toward the camera in strong perspective.
The hand appears larger naturally due to camera perspective.
BACK ARM:
The second arm extends backward dynamically to create cinematic motion.
IMPORTANT:
Only TWO arms total.
No extra arms.
No duplicated hands.
The arm positions must remain:
- clean
- readable
- physically connected
- anatomically correct
HEAD:
The head tilts slightly downward while maintaining the original character expression.
The original vibe and personality must remain untouched.
βββββββββββββββββββββββ
CAMERA
βββββββββββββββββββββββ
dramatic low-angle cinematic shot,
slight wide-lens perspective,
foreground hand and foot enlarged naturally from perspective,
clear readable anatomy,
balanced cinematic framing.
βββββββββββββββββββββββ
DIMENSIONAL SPLIT
βββββββββββββββββββββββ
The character is split vertically through the center into TWO STATES of the SAME character.
LEFT SIDE:
the EXACT original character style,
enhanced ONLY with:
- cinematic lighting
- polished shading
- premium render quality
- subtle global illumination
DO NOT change the original style.
RIGHT SIDE:
professional Blender-style wireframe version of the SAME character.
The topology must preserve the EXACT stylized shapes and proportions.
DO NOT make the mesh realistic.
βββββββββββββββββββββββ
FRACTURE / ENERGY
βββββββββββββββββββββββ
The ONLY colored area should be the dimensional fracture seam BETWEEN realities.
DO NOT tint the entire character.
Use [COLOR 1 ] and [COLOR 2 ] ONLY inside the dimensional crack energy.
The seam contains:
- neon plasma
- dimensional lightning
- holographic tearing
- floating polygon fragments
- glowing particles
- chromatic distortion
- vapor trails
- digital corruption
- exploding mesh debris
The energy remains localized ONLY around the center split.
βββββββββββββββββββββββ
LIGHTING
βββββββββββββββββββββββ
dark cinematic studio,
black seamless background,
soft overhead spotlight,
strong rim lighting,
high contrast shadows,
premium product photography lighting,
cinematic bloom,
Octane render quality,
Unreal Engine 5 lighting.
βββββββββββββββββββββββ
COMPOSITION
βββββββββββββββββββββββ
full body shot,
dynamic diagonal framing,
viral thumbnail composition,
editorial CGI poster aesthetic,
clean background,
NO TEXT,
NO LOGOS,
NO WATERMARKS.
βββββββββββββββββββββββ
MOST IMPORTANT RULE
βββββββββββββββββββββββ
The character MUST remain visually identical to the uploaded reference image.
The anatomy MUST remain clean and correct.
NO extra limbs.
NO mutated anatomy.
NO duplicated body parts.
ONLY change:
- pose
- cinematic lighting
- dimensional split
- VFX
- atmosphere.
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