Poise Gaming
@PoiseGaming_
Portugal Champions x5 ๐ต๐น๐ โข Champions League x3 ๐ช๐บ๐ โข Esports Premier x3 ๐ฆ๐ โข UK Pro Series ๐ฌ๐ง๐ โข @FamaEsports ๐ค
62 Following 934 Followers 596 Posts
Latest posts 5
๐๐๐๐ ๐๐๐๐๐๐๐๐๐๐ ๐๐๐ ๐๐๐
๐๐๐๐๐๐๐๐
Now that EAFC26 is over, itโs time to look back and assess our year. Honestly, it was a very difficult year - perhaps the hardest weโve faced since we started competing.
๐๐ฏ๐๐ซ๐๐จ๐ฆ๐ข๐ง๐ ๐๐๐ฏ๐๐ซ๐ฌ๐ข๐ญ๐ฒ ๐๐ง๐ ๐๐จ๐ฌ๐ญ๐๐ซ ๐๐ก๐๐ง๐ ๐๐ฌ
In the first season, we kept the same squad from last year and fought until the very end to win Esports Premier, only letting it slip away in the final week. Back then, there was no Madrid server, meaning we had to play the entire season connected to the Paris server with higher ping. I truly believe we could have won that season if the playing conditions had been different (i.e., equal for everyone).
After that, we lost a significant part of the core squad that had helped us win so much the previous year. Players chose to follow different and financially better paths for themselves. Even though we were able to offer (in my view) great conditions, like having travel and accommodation fully paid for live events, we simply cannot compete with some of the other clubs in terms of wages if the focus is strictly financial.
Giving up was never an option for us, so we had to find solutions for Season 2 while the season was already underway. We shifted our philosophy from an all-Portuguese roster to a mixed squad of Portuguese and UK players. We started off great, winning tournaments and racking up victories, but in the end, cultural differences, different playing styles, and communication issues caused things to fall apart.
๐๐ก๐ข๐๐ญ๐ข๐ง๐ ๐ ๐จ๐๐ฎ๐ฌ ๐ญ๐จ ๐๐ข๐ฏ๐ ๐๐ฏ๐๐ง๐ญ๐ฌ
Realizing we had to take a different path, we basically used the last season of Esports Premier to rebuild and prepare a squad for the upcoming live events: the Portuguese Final Four and the UK Sheffield event. For this new roster, we chose to mix players from Spain and Portugal.
We achieved one of our main goals, which was to win the live event in Portugal. This was extremely positive because we have now won it for the fourth time in a row, and being the National Champion is always a great feeling. This also means that over the past few years, we have won basically every single competition we've played in Portugal, making us the most dominant team ever.
๐๐ก๐๐๐๐ข๐๐ฅ๐ ๐๐ฏ๐๐ง๐ญ
As for the UK event, there isn't much I can add that isn't already public. We were ready for it. Our plan was to use the group stage to build chemistry and find our rhythm as a team, analyzing what was working and what was not, before making any necessary adjustments for the knockout stage.
Unfortunately, we couldn't play a single game on the first day. I understand the logistical difficulties the organizers faced having to change the venue at the last minute. However, when you incur the kinds of expenses we did to be there, you expect a certain standard to be met.
Not being able to play a single game on Saturday, especially after some of us traveled for over 16 hours to be there, was a massive blow to the players. We were also mentally devastated after spending so many hours at the venue, traveling back and forth with consoles trying to install the games (thank you to the @GTZEsports players for trying to help).
Maybe that didn't even matter in the end, as we still managed to get wins in the knockout stage, but both my players and I are left with mixed feelings. We truly believe that playing those two or three group games the day before would have given us the competitive boost we needed to improve for the following day and would have loosened up any nerves or anxiety we might have felt.
In the end, we failed to meet our objective. The ultimate goal was obviously to win the competition, and the bare minimum was to reach the final. We didn't make it.
๐๐๐ค๐ง๐จ๐ฐ๐ฅ๐๐๐ ๐ฆ๐๐ง๐ญ๐ฌ
To all the players I managed throughout this year: thank you. To the ones who stayed with me from the very beginning to the absolute end: you will always have my deepest gratitude and a special place in my heart.
Furthermore, I would like to say thanks to @famaesports for the great conditions they provided us, which allowed us to experience the live events once again.
Lastly, to the people who supported us throughout this journey - from our home country and from many others - we stand together.
johny
Now that EAFC26 is over, itโs time to look back and assess our year. Honestly, it was a very difficult year - perhaps the hardest weโve faced since we started competing.
๐๐ฏ๐๐ซ๐๐จ๐ฆ๐ข๐ง๐ ๐๐๐ฏ๐๐ซ๐ฌ๐ข๐ญ๐ฒ ๐๐ง๐ ๐๐จ๐ฌ๐ญ๐๐ซ ๐๐ก๐๐ง๐ ๐๐ฌ
In the first season, we kept the same squad from last year and fought until the very end to win Esports Premier, only letting it slip away in the final week. Back then, there was no Madrid server, meaning we had to play the entire season connected to the Paris server with higher ping. I truly believe we could have won that season if the playing conditions had been different (i.e., equal for everyone).
After that, we lost a significant part of the core squad that had helped us win so much the previous year. Players chose to follow different and financially better paths for themselves. Even though we were able to offer (in my view) great conditions, like having travel and accommodation fully paid for live events, we simply cannot compete with some of the other clubs in terms of wages if the focus is strictly financial.
Giving up was never an option for us, so we had to find solutions for Season 2 while the season was already underway. We shifted our philosophy from an all-Portuguese roster to a mixed squad of Portuguese and UK players. We started off great, winning tournaments and racking up victories, but in the end, cultural differences, different playing styles, and communication issues caused things to fall apart.
๐๐ก๐ข๐๐ญ๐ข๐ง๐ ๐ ๐จ๐๐ฎ๐ฌ ๐ญ๐จ ๐๐ข๐ฏ๐ ๐๐ฏ๐๐ง๐ญ๐ฌ
Realizing we had to take a different path, we basically used the last season of Esports Premier to rebuild and prepare a squad for the upcoming live events: the Portuguese Final Four and the UK Sheffield event. For this new roster, we chose to mix players from Spain and Portugal.
We achieved one of our main goals, which was to win the live event in Portugal. This was extremely positive because we have now won it for the fourth time in a row, and being the National Champion is always a great feeling. This also means that over the past few years, we have won basically every single competition we've played in Portugal, making us the most dominant team ever.
๐๐ก๐๐๐๐ข๐๐ฅ๐ ๐๐ฏ๐๐ง๐ญ
As for the UK event, there isn't much I can add that isn't already public. We were ready for it. Our plan was to use the group stage to build chemistry and find our rhythm as a team, analyzing what was working and what was not, before making any necessary adjustments for the knockout stage.
Unfortunately, we couldn't play a single game on the first day. I understand the logistical difficulties the organizers faced having to change the venue at the last minute. However, when you incur the kinds of expenses we did to be there, you expect a certain standard to be met.
Not being able to play a single game on Saturday, especially after some of us traveled for over 16 hours to be there, was a massive blow to the players. We were also mentally devastated after spending so many hours at the venue, traveling back and forth with consoles trying to install the games (thank you to the @GTZEsports players for trying to help).
Maybe that didn't even matter in the end, as we still managed to get wins in the knockout stage, but both my players and I are left with mixed feelings. We truly believe that playing those two or three group games the day before would have given us the competitive boost we needed to improve for the following day and would have loosened up any nerves or anxiety we might have felt.
In the end, we failed to meet our objective. The ultimate goal was obviously to win the competition, and the bare minimum was to reach the final. We didn't make it.
๐๐๐ค๐ง๐จ๐ฐ๐ฅ๐๐๐ ๐ฆ๐๐ง๐ญ๐ฌ
To all the players I managed throughout this year: thank you. To the ones who stayed with me from the very beginning to the absolute end: you will always have my deepest gratitude and a special place in my heart.
Furthermore, I would like to say thanks to @famaesports for the great conditions they provided us, which allowed us to experience the live events once again.
Lastly, to the people who supported us throughout this journey - from our home country and from many others - we stand together.
johny
6 League Titles in a row ๐๐๐๐๐๐
Somos os melhores! ๐View quoted post on X
A disgrace for the Clubs community ๐ณ๐ฑ๐ช๐บ
Today we participated in Leftlane United Clubs Cup organized by @hennesheijmans and @DjaniBoi .
The cup had a 120โฌ entry and started 10:30am UK.
After spending several hours waiting between each round, due to very poor management from the admin side we had the most shocking decisions made against us on two occasions.
1. In winners bracket we got firstly banned from the tournament for cheating because after the opponent scored in the 60th minute, multiple players from both teams got a well known bug "EA Syncing Error" getting disconnected from the match.
The opponent reported us for cheating knowing the admins were not experienced. They had no clue about this issue, and after 1 hour debating and showing proof of previous games in cups where this happened we got the ban overturned.
According to the rules, the match should have been replayed, at least the last 30 minutes with the score staying as it was. That was not the decision and we got wrongly relegated to the losers bracket.
2. In losers bracket we got banned from the tournament for "using glitches".
We were winning the match 3-0 easily at the minute 43 of the first half when the opponent left the match.
We reported the score as a 3-0 win mentioning they left the match.
After waiting again for over 1 hour, with no comms whatsoever from anyone from the admin team, we were told we were getting defaulted because of "kick-off glitch" and "corner glitch". Both don't exist in Clubs as anyone with some experience playing the mode knows as the players are all human controlled.
The proof sent by the opponents were TikTok videos from Ultimate Team like tutorials showing how to do kick-off glitch.
The admins decided in their favour.
So, after 7 hours playing this cup, we got removed from it, for absolutely no reason.
This is the most shocking decision we ever encountered in 4 years playing together.
Someone with no knowledge of Clubs can't organize tournaments.
Proof below:
Clip 1: Syncing Error
Clip 2: Kickoff
Clip 3: Corner
Today we participated in Leftlane United Clubs Cup organized by @hennesheijmans and @DjaniBoi .
The cup had a 120โฌ entry and started 10:30am UK.
After spending several hours waiting between each round, due to very poor management from the admin side we had the most shocking decisions made against us on two occasions.
1. In winners bracket we got firstly banned from the tournament for cheating because after the opponent scored in the 60th minute, multiple players from both teams got a well known bug "EA Syncing Error" getting disconnected from the match.
The opponent reported us for cheating knowing the admins were not experienced. They had no clue about this issue, and after 1 hour debating and showing proof of previous games in cups where this happened we got the ban overturned.
According to the rules, the match should have been replayed, at least the last 30 minutes with the score staying as it was. That was not the decision and we got wrongly relegated to the losers bracket.
2. In losers bracket we got banned from the tournament for "using glitches".
We were winning the match 3-0 easily at the minute 43 of the first half when the opponent left the match.
We reported the score as a 3-0 win mentioning they left the match.
After waiting again for over 1 hour, with no comms whatsoever from anyone from the admin team, we were told we were getting defaulted because of "kick-off glitch" and "corner glitch". Both don't exist in Clubs as anyone with some experience playing the mode knows as the players are all human controlled.
The proof sent by the opponents were TikTok videos from Ultimate Team like tutorials showing how to do kick-off glitch.
The admins decided in their favour.
So, after 7 hours playing this cup, we got removed from it, for absolutely no reason.
This is the most shocking decision we ever encountered in 4 years playing together.
Someone with no knowledge of Clubs can't organize tournaments.
Proof below:
Clip 1: Syncing Error
Clip 2: Kickoff
Clip 3: Corner
0:06
0:12
0:05