Alright since these things have been updated a million times at this point... New reference sheets done by our very own @EvaGlitchAI ! There will be more in the replies and might be more added over time!
I come bearing a new prompt! Previously teased on @MagsNoctis last stream!
Cries of a Dead World
Create one cinematic 16:9 illustration inspired by “Cries of a Dead World.” Use the character in @Image1 to determine what this world once was, what killed it, and what can still be heard in its ruins. Treat multiple views on a reference sheet as the same individual. Build the world from the reference. Choose two or three distinctive details from the character’s design, such as a material, marking, emblem, piece of equipment, or species trait. Translate them into things that had a purpose here. A pattern on a coat might become the way a city channels rain. A weathered instrument might hint at what its people once had to listen for. Let those connections guide the terrain, architecture, and remnants of daily life. Give the world one coherent downfall. Decide whCreate one cinematic 16:9 illustration inspired by “Cries of a Dead World.” Use the character in @Image1 to determine what this world once was, what killed it, and what can still be heard in its ruins. Treat multiple views on a reference sheet as the same individual. Build the world from the reference. Choose two or three distinctive details from the character’s design, such as a material, marking, emblem, piece of equipment, or species trait. Translate them into things that had a purpose here. A pattern on a coat might become the way a city channels rain. A weathered instrument might hint at what its people once had to listen for. Let those connections guide the terrain, architecture, and remnants of daily life. Give the world one coherent downfall. Decide what its inhabitants depended on and how that system failed. Show the cause through physical evidence the viewer can piece together. Include one ordinary thing left mid-use, such as a cup waiting beneath a dry tap, to give the loss a human scale. Let the character’s relationship to the catastrophe emerge through the scene. Make the cry visible. Choose one recurring phenomenon born from that catastrophe and catch it in motion. If resonance split a valley, a buried bell might still toll beneath the rubble, sending dust up in widening rings across the empty streets. Give the cry a clear source and let the viewer trace its passage through the landscape. Leave enough stillness around it to imagine the silence between pulses. Frame the witness. By default, show the referenced character once, small enough for the world to dominate and close enough for their identity to read. Preserve their facial structure, eye anatomy and colors, build, proportions, species traits, markings, and signature accessories. Let their posture suggest what the cry means to them. If I specify landscape only, keep the character offscreen and carry their influence through the environment. Use one continuous view with a readable foreground, a clear source for the cry in the middle distance, and consequences that reach the horizon. Choose a main light source that belongs in the scene, with believable shadows, falloff, and reflected light. Keep the image free of lettering.
at its inhabitants depended on and how that system failed. Show the cause through physical evidence the viewer can piece together. Include one ordinary thing left mid-use, such as a cup waiting beneath a dry tap, to give the loss a human scale. Let the character’s relationship to the catastrophe emerge through the scene. Make the cry visible. Choose one recurring phenomenon born from that catastrophe and catch it in motion. If resonance split a valley, a buried bell might still toll beneath the rubble, sending dust up in widening rings across the empty streets. Give the cry a clear source and let the viewer trace its passage through the landscape. Leave enough stillness around it to imagine the silence between pulses. Frame the witness. By default, show the referenced character once, small enough for the world to dominate and close enough for their identity to read. Preserve their facial structure, eye anatomy and colors, build, proportions, species traits, markings, and signature accessories. Let their posture suggest what the cry means to them. If I specify landscape only, keep the character offscreen and carry their influence through the environment. Use one continuous view with a readable foreground, a clear source for the cry in the middle distance, and consequences that reach the horizon. Choose a main light source that belongs in the scene, with believable shadows, falloff, and reflected light. Keep the image free of lettering.
❓ what is one way u want to change 💬 I want to be less critical of the art that people make of me. I understand it’s led to some people shying away of making art of me for fear of getting things wrong, that was NEVER my intention. #tellonymtellonym.me/raelin.scarlet…
❓ would u get mad if they said “i kept quiet to avoid any drama”? 💬 Nope, even I kept mostly quiet during dramas until I absolutely had to say something. #tellonymtellonym.me/raelin.scarlet…