After MIRA on Rocket League, I was very curious to know what it takes to bring interactive world models to the real world.
It starts with the video autoencoder: how, where and how much to compress. CADRE is our answer, and it's all open 馃憞
It starts with the video autoencoder: how, where and how much to compress. CADRE is our answer, and it's all open 馃憞
Many world models borrow their video autoencoder from text-to-video generators, and with it, a noticeable lag on every action.View quoted post on X
Today we release CADRE, open CAusal Diffusion REpresentation autoencoders that let real-time world models react fast, on a single GPU 馃У