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Storming ➔ tibidle.com

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@StormingWeb3

Founder @TempestGuild
Founder Tibidle (Web2 Idle RPG)
Twitch Partner
10M views web3 gaming YT
storming.com.br Joined August 2021
3.2K Following 7.2K Followers 6.5K Posts

Latest posts 5

Storming ➔ tibidle.com Verified account @StormingWeb3
Jumping into @PlayCalamity today, and not for the rewards.

Building games lately has made me appreciate how solid their project is.

Excited to test it and make some content around it.
Calamity Verified account @PlayCalamity 1d
Calamity Survivors Season 0 is LIVE!🐉

$5K+ rewards:
🏆 500K $WYRM (~$4K) & NFTs on leaderboards
💰 Gold Pouches: player-filled, $1K guaranteed
🎥 Content contest

Play for free in your browser, or get rewards with the $6.50 Season Pass. 🪙

Details 👇
survivors.calamity.online
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Storming ➔ tibidle.com Verified account @StormingWeb3
We just ran a Wheel of Fortune event in Tibidle.

Every spin cost 100k gold. Each spin paid out prizes and fed a shared jackpot, until one lucky player hit it and walked away with free spins worth half the pot.

The result: 6 BILLION gold burned in 1 hour.

For context: after 50 days live, total circulating gold was 8B. Players burned ~75% of it in an hour. We literally had to pull the wheel offline.

Why this matters: gold is what players use to buy our Premium Coins, which are purchased with fiat. Pulling that much gold out of circulation is a massive win for our economy.

1,300 players clicking at the same time. One of the best moments since launch.

We're just getting started.

SKIN IN THE GAME.
0:39
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Storming ➔ tibidle.com Verified account @StormingWeb3
Tollan is releasing their new project on RH. @LootPlanetsRH

They also just announced their raise.

Really excited to see someone who make a game that cooked, releasing something on RH.

Will make sure to play and create content around.
Tollan Universe @TollanUniverse Oct 26
Announcing Tollan Games Studio and our first funding round!

With the support of our amazing backers, we are excited to build the next generation of video games and interactive experiences.

Up next: our new game @LootPlanetsRH
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Storming ➔ tibidle.com Verified account @StormingWeb3
When I started building my first game 4 months ago, everyone had an opinion on what “success” looks like.

I still can’t define it.

Is it X players online?

Is it being profitable?

Is it shipping a game, cashing out, abandoning it and jumping to the next one?

Is it pumping out launch after launch and calling yourself a “successful studio”?

Or is it keeping one game alive for months, even years, actually serving your players and keeping the studio standing?

The more people I talk to, the more I notice something weird.

In the AI era, building has never been easier, and the industry has never felt more disconnected from the community. From the human side. The side I believe actually creates traction.

People ship project after project, convinced that 1–2 months of sky-high revenue is the definition of winning. No real investment in giving players the best possible experience. Just launch, extract, repeat.

Maybe I’m naive about business. I’ve been called that before.

But Tibidle is having reasonable success, and I’m convinced it’s because I’m pouring real energy and real money into pushing it forward. Not just shipping. Building.

Still, I keep asking myself:

In this industry, what is success?

I haven’t figured it out yet.

What’s your answer as a founder, and a player?