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🍖✨ FOOD DEVILS - coming to Steam and console!

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@StudioDaimon

Italian #indiegame team working on FOOD DEVILS, a tactical RPG/roguelite!✨Basically Fried Emblem!

➡️ Wishlist and play the free demo on Steam: s.team/a/2861730
https://discord.gg/M3E6pjC s.team/a/2861730 Joined November 2019
194 Following 6K Followers 1.3K Posts

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🍖✨ FOOD DEVILS - coming to Steam and console! Verified account @StudioDaimon
Hello everyone! This is an update to our previous message. First of all, I wanted to thank you all for supporting Food Devils and the team with your warm comments, they really helped us endure this otherwise excruciating moment.

In the meantime, our game was automatically removed from the Personal Calendar, so in addition to having our release day forcibly postponed, we also lost our main source of visibility on Steam. We also are unable to manually set a new release date without Steam's intervention.

I personally want to keep an optimistic mindset though, and I hope that we will still receive a visibility boost whenever the new release date is confirmed. I asked Steam for confirmation about this as well, and I will keep you updated on any news.

Unfortunately, we didn't get a response from the game review team yet.
But Steam indirectly replied to all devs experiencing these issues in yesterday's blog post, saying that the review queue might now take 12+ days. It's very good that the problem is being acknowledged at least, and I hope that they'll find a way to sort out the massive influx of AI slop that is ruining the storefront for players and legitimate devs alike. We all want Steam to keep being the storefront we've loved over the years.

And after working on FOOD DEVILS for 4 years, our biggest joy would be to share the game with you, and I can't wait for it to happen. 💜
Please remember that you can still download the demo of our "indie spicy Fire Emblem", and savefiles will be compatible with the Early Access version whenever it releases.

Thank you again for supporting our project and for not letting it die under these circumstances, it means the world to us.
Have a wonderful day,
-Alfred, Game Director
This is Alfred Kamon, the Game Director of Food Devils.
Today, we were supposed to release our game in Early Access after 4 years of work. I'm beyond devastated to announce that the big day we've all been anticipating will have to wait a little longer, because... Steam won't allow it.

Here's a bit of context: Steam requires developers to submit a build of their game for approval (it's a standard procedure to check that the game doesn't contain malware, that it has the content described on the store, etc.). Before submitting a build, devs see a disclaimer that says "This review typically takes 3-5 business days, but please allow up to 7 business days in case feedback needs to be addressed".

I can confirm that this is true under normal circumstances, and Steam has always been a lovely storefront for me and my fellow devs! Responses have always been timely for our previous games and demos.

So, what's the problem this time?
We can only assume it's because Steam's review queue is clogged up by AI slop, but the whole process is now taking several weeks for some developers (although the disclaimer hasn’t been updated and we still read "3-5 business days").

We submitted our build of Food Devils more than 20 days ago (!), on October 12th, but it's still awaiting approval... Even now, we don't know when Steam will give us the final OK to finally release our game. We sent another ticket last week saying that the situation was urgent and that we might miss our release date because of this, but it also got ignored.

I’m sure that their staff is just too overwhelmed at the moment, but these sudden and massive delays have affected many developers throughout October, with some even being forced to postpone their releases... including us.

For those who were looking forward to playing Food Devils, I'm sorry... and I share your pain...

I will announce the new release date as soon as we have some news! Hopefully it'll still happen by the end of this week, but I can't make any promises as this is out of our control.
In the meantime, while we're waiting, we'll keep polishing the game, working on future Early Access content and marching forward with our development timeline.

I hope you'll keep looking forward to playing our game anyway. We worked so hard for years for this day, and I hope we'll be able to enjoy its launch together when the time finally comes. ❤️

Thank you for your patience, and I wish you a great day.
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🍖✨ FOOD DEVILS - coming to Steam and console! Verified account @StudioDaimon
This is Alfred Kamon, the Game Director of Food Devils.
Today, we were supposed to release our game in Early Access after 4 years of work. I'm beyond devastated to announce that the big day we've all been anticipating will have to wait a little longer, because... Steam won't allow it.

Here's a bit of context: Steam requires developers to submit a build of their game for approval (it's a standard procedure to check that the game doesn't contain malware, that it has the content described on the store, etc.). Before submitting a build, devs see a disclaimer that says "This review typically takes 3-5 business days, but please allow up to 7 business days in case feedback needs to be addressed".

I can confirm that this is true under normal circumstances, and Steam has always been a lovely storefront for me and my fellow devs! Responses have always been timely for our previous games and demos.

So, what's the problem this time?
We can only assume it's because Steam's review queue is clogged up by AI slop, but the whole process is now taking several weeks for some developers (although the disclaimer hasn’t been updated and we still read "3-5 business days").

We submitted our build of Food Devils more than 20 days ago (!), on October 12th, but it's still awaiting approval... Even now, we don't know when Steam will give us the final OK to finally release our game. We sent another ticket last week saying that the situation was urgent and that we might miss our release date because of this, but it also got ignored.

I’m sure that their staff is just too overwhelmed at the moment, but these sudden and massive delays have affected many developers throughout October, with some even being forced to postpone their releases... including us.

For those who were looking forward to playing Food Devils, I'm sorry... and I share your pain...

I will announce the new release date as soon as we have some news! Hopefully it'll still happen by the end of this week, but I can't make any promises as this is out of our control.
In the meantime, while we're waiting, we'll keep polishing the game, working on future Early Access content and marching forward with our development timeline.

I hope you'll keep looking forward to playing our game anyway. We worked so hard for years for this day, and I hope we'll be able to enjoy its launch together when the time finally comes. ❤️

Thank you for your patience, and I wish you a great day.
55 replies 143 reposts 914 likes 49K views View on X