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Thomasorus

@Thomasorus

Art, WebDev, Fighting Games

🐘merveilles.town/@thomasorus
🟩bsky.app/profile/thomas

France thomasorus.com Joined April 2014
533 Following 1.4K Followers 32K Posts

Latest posts 5

Thomasorus @Thomasorus
C'est pas toi qui était allé en Arabie Saoudite dans un tournoi étatique ? x.com/basgrospoing/s

TheSticky @TheSticky78 Nov 2
En pointant du doigt les problĂšmes systĂ©mique de cet univers. Ca suffit les grands penseurs et autres bienfaiteurs qui se gave sur nos joueurs. ArrĂȘtez de leur demander de prendre une responsabilitĂ© communautaire en vrai, il faut absolument une entitĂ© non Ă©tatique, privĂ© et juste
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Thomasorus @Thomasorus
Mort comment on peut ĂȘtre autant Ă  cĂŽtĂ© de la plaque (l’argent).
ASW_esports ┃ARC WORLD TOUR 2026-2027 Verified account @ASWesports Oct 10
We are excited to announce that ARCREVO Qiddiya Championship, hosted by Qiddiya, will take place in Saudi Arabia on January 8, 2027 as an official Arc World Tour qualifier!

This is a #GGST Platinum Rank Qualifier with a total prize pool of over $25,000 USD, where the winner of this event will directly qualify for the ARC WORLD TOUR FINALS.

More details will be revealed at a later date!

#AWT26_27
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Thomasorus @Thomasorus
Vous vous souvenez quand les influenceurs baston disaient que le F2P c’était l’avenir du jeu de combat ? MĂȘme que SF6 aurait du ĂȘtre F2P car c’était Ă©vident que c’était la route du succĂšs ?
Riot Games Verified account @riotgames Aug 20
With a heavy heart, the @Play2XKO team shares an update about the future.
- Active development will end in December.
- The final content patch goes live in October.
- Servers stay online.
- In-game purchases made before August 20 will be refunded.

riot.com/4zvjsK0
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Thomasorus @Thomasorus
Even the SF2 iterations, during the period when capcom was terribly afraid of killing the goose that lays the golden eggs, had more system mechanics changes than SF6 did in the same period. I get it, if you don’t like it don’t play it, but this argument was always shallow.
Arya @AryaTayebi Aug 3
SF6’s launch was so smooth and successful it made Capcom complacent. SFV’s disaster forced years of real iteration, including whole new mechanics.

Funny how the rockier launch got the more committed post-launch development.
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