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Flex Mentallo 🇨🇦🇺🇸🏴‍☠️🤜🤛

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@YanScarecrow

i'm a Gargoyle named Flex Mentallo. I saw your future. Me and the Power Puff Girls will try to save you.

Cartoon, Gaming And Movies
Québec, Canada Joined November 2024
2.4K Following 1.2K Followers 34K Posts

Latest posts 5

Flex Mentallo 🇨🇦🇺🇸🏴‍☠️🤜🤛 Verified account @YanScarecrow
You wanna race!?
JollyJoebean_VT Verified account @joebeanclown 13h
Today’s prompt is handcrafted, clown-approved, and only slightly haunted! It’s JOLLY’S PROMPT OF THE DAY!
Special Thanks To: @Annu_Artss , @DantaroDanstar , and @truckerchan

Speedway Racing Card by Jolly Joebean

PROMPT START
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Attach ONE OC image or character reference sheet.

Designate the attachment as @Image1.

@Image1 = the ONLY authority for the OC’s identity, appearance, anatomy, outfit details, accessories, colors, species traits, and any clearly readable character-sheet information.

No name, species, personality, color, racing style, stat values, sponsor ideas, or vehicle information needs to be typed separately unless the user specifically wants to override something that is not already visible on the reference. The AI should determine all missing creative details from @Image1 using the rules below.
CORE IMAGE GOAL
Create ONE finished vintage-style racing trading card illustration featuring the exact OC from @Image1 reimagined as a speedway race car driver.

The final image should look like an original, collectible retro motorsports character card — a polished illustrated card design, not a plain portrait and not a loose poster.

The card must present the OC as the featured racer, with:
- a prominent driver portrait or half-body/three-quarter character image
- a matching race car themed around the OC
- an action racing background
- a stats/info panel
- a name/title area
- a vintage trading-card graphic layout
This is an image-to-image character reinterpretation task. The OC must remain unmistakably recognizable as the same individual shown in @Image1, even while being adapted into a racing-card concept.

The finished result must be one single complete card image, not a sheet of multiple cards, not a reference sheet, not a comic page, and not a packaging mockup.
MODEL EXECUTION — LLM AND IMAGE GENERATOR
FOR AN LLM OR MULTIMODAL ASSISTANT
First analyze @Image1 carefully. Determine the OC’s identity, recognizable appearance, dominant color palette, species traits, outfit logic, emotional energy, and implied personality.

Then infer a fitting motorsports interpretation of the character and resolve the card’s creative decisions, including:
1. the OC’s racing persona
2. the design of their race car
3. the action scene shown behind or around them
4. the card’s stat categories
5. the stat values
6. the vintage-card layout details
7. the exact display name if the sheet provides one, or a fitting derived name if it does not
8. a short flavor line, tagline, or card subtitle if space/design calls for one
If image generation is available, generate the finished image.

If operating only as a text model, output ONE complete, directly usable image-generation brief with all decisions already resolved.

Do not output a questionnaire, analysis report, story, or multiple options list.
FOR A DIRECT IMAGE GENERATOR
Analyze @Image1 and generate one finished racing trading card image using the rules below.

The final artwork must include only the resolved card design elements appropriate to the scene. Do not display instruction labels, variable names, or section headers from this prompt.
REFERENCE RULES — HIGHEST PRIORITY
Before designing the racing card, carefully analyze and preserve the OC’s:
- face and facial structure
- hairstyle, hair color, and hair silhouette
- exact eye color when visible
- skin tone, fur tone, scale tone, material tone, or other body coloration
- body type and proportions
- age presentation
- species traits and anatomy
- horns, ears, tails, wings, fins, antennae, claws, paws, hooves, mechanical parts, etc.
- recognizable outfit motifs and signature accessories
- dominant color palette
- defining symbols, markings, and emblems
- personality and emotional energy
- overall silhouette and visual identity
The OC must remain clearly the same individual from @Image1.

Do not replace them with a generic race driver.
Do not erase species traits.
Do not change their face into someone else.
Do not flatten them into a totally unrelated motorsports mascot.

If @Image1 is a multi-view sheet, expression sheet, turnaround, or reference page, use all views only as evidence for reconstructing one canonical character, then render that character once as the featured racer.

Do not reproduce the sheet layout.

If @Image1 is not a character (for example, an object, logo, or landscape), invent one original racer character whose identity is derived from the reference’s dominant shapes, colors, and motifs, then apply all later rules to that invented racer.
CARD FORMAT RULES
The finished image must look like a vintage collectible racing trading card.

It should feel inspired by the general language of older sports and motorsports cards — bold framing, card borders, featured nameplate, stats/info box, and energetic promotional design — but it must remain an original design, not a direct copy of any specific real-world brand, card line, or copyrighted template.

The card should read immediately as:

“This is a character-themed retro speedway racing card.”

Use a polished, readable layout with clear hierarchy.

The card must include these major design zones:
1. Hero Character Area
The OC as the featured race driver.
2. Vehicle Area
Their themed race car, clearly visible.
3. Action Background Area
Speedway motion, track energy, race atmosphere.
4. Info / Stats Panel
A graphic panel containing racing-themed stats.
5. Name / Title Area
The character’s name or derived racing name clearly displayed.
6. Vintage Graphic Treatment
Borders, framing, accent stripes, retro motifs, small badges, or decorative card-era flourishes.
STAGE 1 — DETERMINE THE RACER INTERPRETATION
Analyze the OC and convert them into a fitting race driver persona.

The driver design should feel like a motorsports version of this exact character, not a generic driver pasted over them.

Preserve their identity while adapting them with racing-appropriate elements such as:
- a racing suit or modified outfit
- gloves
- boots
- patches, stripes, or insignias
- helmet design, if used
- checkered-flag or speedway-themed styling
- mechanical or speed motifs appropriate to the character
If the OC’s original outfit can plausibly be adapted into a racing outfit, do so.

If the original outfit would not function for racing, redesign it into a race-driver version that still clearly preserves the character’s colors, motifs, silhouette logic, and iconic accessories.

Do not remove important identity-defining accessories unless safety or functionality clearly requires adapting them. If adapted, keep the visual connection obvious.
STAGE 2 — DESIGN THE RACE CAR
Create one race car specifically themed around the OC.

The vehicle must feel like it belongs to the character.

The car design should draw from the OC’s:
- color palette
- emblems or symbols
- personality
- species traits
- outfit motifs
- magic, profession, or implied powers if relevant
- overall shape language
The race car should look like a speedway stock-car / circuit-racing style vehicle, customized for character flavor.

It should not be a fantasy spaceship, monster truck, or unrelated vehicle type unless the OC’s identity makes a stylized variation clearly more appropriate while still reading as a speedway racer.

Possible details may include:
- custom paint scheme
- side number
- thematic decals
- hood emblem
- stylized spoiler or body accents
- tire smoke, sparks, dust, or motion streaks
The car number should be intelligently derived from the OC when possible:
- use a number visible on the sheet if it clearly belongs to them
- otherwise derive a fitting number from their design, theme, or symbolism
- if nothing meaningful is available, invent a simple fitting number
STAGE 3 — BUILD THE ACTION BACKGROUND
Place the card’s featured scene in or around a speedway racing environment.

The background should feel dynamic and exciting, as though the card captures the OC in the middle of a race career highlight.

Possible background elements include:
- oval or circuit racetrack
- stadium lights
- guardrails
- grandstands
- pit-lane signage
- checkered flags
- dust, smoke, speed lines, or tire streaks
- blurred competitors in the far background if needed
- sunset race glow, night-race lights, or bright daytime race conditions
The action background should support the OC and car without becoming unreadable.

Do not overcrowd the card.

The background can show:
- the OC standing heroically with the car behind them
- the OC mid-race with the car in motion
- a split composition combining portrait and action
- a posed “card-front” layout with racing action layered behind
Choose the composition that best suits the OC.
STAGE 4 — GENERATE THE STAT PANEL
Include a clearly readable stats panel on the card.

The stats should feel like arcade-style racing attributes, not realistic technical telemetry.

Choose exactly five stat categories from the following style of categories, or generate very similar ones:
- SPEED
- HANDLING
- NERVE
- ACCELERATION
- ENDURANCE
- PIT SKILL
- CONTROL
- POWER
- STYLE
- FOCUS
- GRIT
- TRACK IQ
Then assign each category a value.

Use a simple, visually readable format such as:
- numeric values out of 10
- numeric values out of 100
- bars
- star ratings
- dial-like graphic indicators
The numbers should be inferred from the OC’s appearance and personality.

Examples of interpretation logic:
- confident, flashy, energetic OC → high SPEED or STYLE
- calm, tactical OC → high CONTROL or TRACK IQ
- bulky, aggressive OC → high POWER or GRIT
- cheerful or fearless OC → high NERVE
- composed or disciplined OC → high FOCUS or HANDLING
Do not make every stat maxed.

The stats should feel varied and character-specific.
STAGE 5 — NAMEPLATE AND TEXT LOGIC
Display the OC’s name prominently on the card.

If the name is clearly visible on the reference sheet, use that exact name.

If no clear name is visible, derive a fitting name from the OC’s design and apparent identity.

Optional supporting text may also appear if it improves the card design, such as:
- a short racing title
- a subtitle
- a short flavor phrase
- a team label
- a “rookie card” or “speedway series” style badge
Keep extra text brief.

Do not overload the card with paragraphs.

All visible text must be clean, readable, and appropriately styled for a vintage racing-card aesthetic.

Never display prompt labels or instructional terms.
STAGE 6 — STYLE, RENDERING, AND CARD FINISH
The final image should look like a finished illustrated trading card, not merely a raw scene with floating text.

Use a strong, polished, collectible presentation.

Preferred overall feel:
- retro
- sporty
- energetic
- character-focused
- visually exciting
- readable
- nostalgic
- collectible
The art itself may follow the OC’s original rendering logic when appropriate, but the overall card presentation must unify into one cohesive, professional-looking vintage trading card design.

The finish may include:
- worn print texture kept subtle
- halftone or retro print accents
- aged-card color warmth
- glossy-card highlights
- classic border framing
- small icon badges
- racing stripe graphics
Do not make the card look filthy, destroyed, or unreadably distressed.

It should feel like a prized collectible in good condition.
NON-NEGOTIABLE OUTPUT RULES
- Create ONE complete racing trading card image.
- Show ONE featured OC from @Image1.
- Preserve the OC’s identity faithfully.
- Include a racing-themed character presentation.
- Include a race car themed after the OC.
- Include a racing action background.
- Include a readable stats/info panel.
- Include a readable name/title area.
- Present the whole result as a vintage-style trading card.
- Keep the design original and non-infringing.
- Do not turn it into a poster, comic page, toy package, or reference sheet.
- Do not include instruction text, placeholders, or prompt markup in the image.

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PROMPT END
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