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Zibra AI

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@ZibraAI

Zibra AI is a deep-tech company creating cutting-edge data and GPU optimization technologies for VFX, game, and AI industries. Powered by @roosh_tech.
Kyiv, Ukraine zibra.ai Joined August 2021
32 Following 2.5K Followers 447 Posts

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Zibra AI Verified account @ZibraAI
Many of our beta testers have been asking: when will ZibraGDS be officially available? The wait will be over soon! The first commercial release of ZibraGDS is arriving in just 2 weeks on July 7, 2026! πŸ˜ŠπŸ‘€

We are also extremely happy that ZibraGDS has been selected for a live demo on the big stage at the prestigious ACM SIGGRAPH 2026 Real-Time Live! event. This year, we are one of the only 8 selections from a large number of applicants. Looking forward to seeing you there at SIGGRAPH next month! πŸ”­

The abstract of our SIGGRAPH submission is available now in ACM Digital Library. You can find the link below. ⬇️
1 replies 1 reposts 10 likes 1.4K views View on X
Zibra AI Verified account @ZibraAI
A sincere THANK YOU to everyone who joined us for ZibraGDS Open Beta!! πŸ’– We were thrilled by how many people signed up! Please, if you have a few minutes, it'll be extremely helpful if you could leave a comment or visit the link below to share with us your thoughts after trying out the tool, so we can make it better for you and everyone else. πŸ™

During the Beta, the team has already implemented a lot of fixes and improvements based on the our community's feedback. Notably, these include path tracing support, streaming from RAM/disk, additional UV channels, lighting channels support, translucency sorting parameters, a lot of stability improvements, and more...
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3 replies 2 reposts 11 likes 1.7K views View on X
Zibra AI Verified account @ZibraAI
How long does it take to move large alembics from DCC to engine using ZibraGDS?

It scales with your asset, but is definitely much faster than Geometry Cache, and 20–30x faster than VAT. Here, we exported, compressed, and imported a 2.7GB alembic sequence in 48 seconds.
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0 replies 6 reposts 49 likes 4.9K views View on X
Zibra AI Verified account @ZibraAI
New ZibraVDB for UE v1.5.3 update!

The update brings two big visual improvements frequently requested by our community:

β€” Fully reworked ambient lighting. Previous method was free but was not precise enough. New ambient lighting brings high-fidelity visuals in shadowed areas without sacrificing performance.

β€” Full support for rectangular lights. ZibraVDB volumes finally support all UE’s light types.

ZibraVDB for UE v1.5.3. is available at Fab.com: lnkd.in/dnvkxBys

And on our website: zibra.ai
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1 replies 38 reposts 297 likes 19K views View on X
Zibra AI Verified account @ZibraAI
πŸš€ In episode #69 of The VFX Process Arthur Baum takes us behind the scenes of Tuk Tuk Tango, the cinematic winner of the Kitbash3D Secrets of the Luminara challenge.

He breaks down the full Unreal Engine pipeline, shares insights from the project, and gives ZibraVDB a shoutout β€” which we’re incredibly proud to hear.

Huge thanks to Arthur for the kind words and for pushing the boundaries of real-time storytelling. Always exciting to see ZibraVDB helping creators bring their visions to life.

πŸ“½οΈVideo fragment is from The VFX Process Podcast. Watch full episode: youtube.com/watch?v=n8Pbak…
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