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Kimo

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@asynkimo

Game dev building spritecook.ai - the place for generating anything pixel art
Here discord.com/invite/4qxcjZp… Joined January 2022
545 Following 4.2K Followers 1.5K Posts

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Kimo Verified account @asynkimo
Agents can now create and animate sprites for your vibe coded game

> Connect any MCP capable agent
> Tell it what to make, it can do single requests or create multiple at once
> The agent can inspect the results, regenerate as needed
> You keep full control over quality and style
0:27
38 replies 148 reposts 1.5K likes 100K views View on X
Kimo Verified account @asynkimo
Your player just walked behind a tree. What do you do?

A: Fade the tree to 40% (easy, but blends colors)
B: Dither a window around the player
C: Cut a hard hole around them
D: draw the player on top as a flat silhouette
0:08
2.2K replies 1K reposts 15K likes 1.6M views View on X
Kimo Verified account @asynkimo
Pixel art was never supposed to look like how it's drawn

Old TVs blurred the pixels together, and 90s artists used that blur to fake shadows, glass and water

Use a shader to recreate this effect:
> Blur sideways only, color more than brightness
> Scanlines that get thicker on bright pixels
> A soft glow on top
> Skip the RGB mask on phones, it mostly darkens

Full breakdown below 👇
0:13
45 replies 127 reposts 1.6K likes 53K views View on X
Kimo Verified account @asynkimo
Tell Claude to add these 8 things to instantly make hits feel good

1. Hit stop: freeze both for 5 frames on contact
2. Hit flash: the enemy turns pure white for 2 frames
3. Knockback: push it back 12 px, easing out over 8 frames
4. Screen shake: 3 px, settling over 10 frames
5. Particles: 10 drops splashing out of the cut
6. Impact spark: a small star where the blade lands, for 4 frames
7. Slash trail: an arc that follows the swing
8. Damage numbers: pop up, hop, blink out

On the killing blow, freeze for 9 frames instead of 5 and slow time down

None of these are rules. Pick the ones that fit your game and tweak them until it feels right
0:22