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Michael Broxton

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@broxtronix

Research Scientist in Google Labs. Avid photographer and student of nature. Formerly @stanford, @nasa, @mit, @lanl.
Santa Cruz, CA broxtronix.github.io Joined July 2007
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Michael Broxton Verified account @broxtronix
It is quite difficult to write code that extracts every ounce of performance out of a modern GPU. Doing so requires a deep understanding of the chip architecture and often lots of careful benchmarking and experimentation to see how best to map your workload onto the hardware. LLMs are exceptionally good at this type of software task, though, and these 3DGS speed ups show how much performance is sometimes sitting on the table!

I love too how the knowledge here is being shared openly and in a way will lead to a lot of rapid adoption (and widespread benefit for those who use this rendering stack). Thanks @gkopanas !
George Kopanas Verified account @gkopanas Oct 28
Is it possible to make 3D Gaussian Splatting even faster?

Short answer YES!

Enjoy a 10.5x optimization on forward/backward cuda kernels over the published 3DGS ones!

grgkopanas.github.io/3dgs_cuda_blog/
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Michael Broxton Verified account @broxtronix
📢 Google's Project Starline is looking for Student Researchers!

Our team seeks students interested in real-time, high-realism human 3D modeling, relighting, materials reconstruction, novel view synthesis, diffusion models, transformers, and more.

🧵Look below for details!
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Michael Broxton Verified account @broxtronix
Today we are pleased to present Quark, our new method for real-time, high-resolution, and generalized neural view synthesis! We will be giving our talk at #SIGGRAPHAsia2024 in Hall B5 (2) at 10:45am.

🚀 Quark renders 1080p @ 30fps on a single A100 GPU
🌎 Generalizes across diverse scenes & datasets
🏆 Achieves quality rivaling even offline methods
🔗 Check it out! quark-3d.github.io
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