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Jayneil Dalal
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I show top designers use AI: youtube.com/@sneakpeekdesi…
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I'm interviewing the @magicpatterns team on how to design an AI design tool.
Some topics I'm personally excited to cover:
- Designing a canvas that prioritizes design over code
- Discarded iterations that made the canvas feel cluttered
- Agent character design
What do y'all want to know from @alexlee_?
Some topics I'm personally excited to cover:
- Designing a canvas that prioritizes design over code
- Discarded iterations that made the canvas feel cluttered
- Agent character design
What do y'all want to know from @alexlee_?
Today we're launching MagicOS. And we've come to the conclusion that designers are NOT getting replaced.View quoted post on X
most of the industry moved to the same answer this year: give the agent its own canvas, let it run, hand you the output.
we made a different bet: the canvas should be yours and the agent is your collaborator. that’s MagicOS.
most AI design tools are a linear conversation: prompt, generate, iterate, repeat. a hundred prompts in, you might have a great final design, but the reasoning, rejected directions, and inspiration that got you there are buried in a chat log nobody will ever scroll back through.
MagicOS is a persistent, spatial canvas. Your PRD, inspiration images, design system, variations, rejected directions, final picks - all of it lives together, all in one place, instead of stacked on top of itself and lost.
it’s voice-first. talk to it in real time and watch work land directly on the canvas as you speak.
it’s also multiplayer. your whole team works on the same canvas together.
and it still runs on your design system and components because none of this matters if the output doesn’t look like your actual product.
three months ago, this was internal only at Magic Patterns, my co-founder's weekend project. it’s now live for everyone.
Design everything, everywhere, all at once.
I keep getting asked how design teams with unlimited tokens actually work.
So I asked @arthurhilhorst to show me how the @Lovable design team ships new features and took a bunch of notes:
1. Can you ship?
> Being comfortable shipping was pretty much a prerequisite when Arthur first talked to @nadonomy about joining Lovable.
> Every designer at Lovable has to design in code and ships PRs.
> For example, Arthur literally shipped a PR in 10 minutes to fix a button issue.
2. 90% agentic exploration + 10% human touch
> Arthur uses Lovable + @paper MCP to explore a ton of design iterations.
> For further explorations he leaves comments on the Paper canvas like he would for a teammate and Lovable reads them and makes the changes itself. I think this is way more productive than prompting the agents all the changes you want for the next iteration.
> For the last mile Arthur manually tweaks the variations he likes in the Paper canvas. Old school style.
3. The taste you've acquired over the years is the moat
> It's super satisfying to prompt an agent and get 20 variants instantly on the canvas.
> But if you don't have the muscle memory to judge why something is good you'll just go with good enough.
> Get really good at the fundamentals like color, typography, visual rhythm and layout. And you only get good at those by grinding in the hours.
👀 Watch how the Lovable design team works: youtube.com/watch?v=c7jmlR…
So I asked @arthurhilhorst to show me how the @Lovable design team ships new features and took a bunch of notes:
1. Can you ship?
> Being comfortable shipping was pretty much a prerequisite when Arthur first talked to @nadonomy about joining Lovable.
> Every designer at Lovable has to design in code and ships PRs.
> For example, Arthur literally shipped a PR in 10 minutes to fix a button issue.
2. 90% agentic exploration + 10% human touch
> Arthur uses Lovable + @paper MCP to explore a ton of design iterations.
> For further explorations he leaves comments on the Paper canvas like he would for a teammate and Lovable reads them and makes the changes itself. I think this is way more productive than prompting the agents all the changes you want for the next iteration.
> For the last mile Arthur manually tweaks the variations he likes in the Paper canvas. Old school style.
3. The taste you've acquired over the years is the moat
> It's super satisfying to prompt an agent and get 20 variants instantly on the canvas.
> But if you don't have the muscle memory to judge why something is good you'll just go with good enough.
> Get really good at the fundamentals like color, typography, visual rhythm and layout. And you only get good at those by grinding in the hours.
👀 Watch how the Lovable design team works: youtube.com/watch?v=c7jmlR…
1:10
Brands for Paper, Lovable were created in 2 weeks in @figma.
While designers are posting about cancelling their subscription, @thenickpattison is creating iconic brands one after the other in Figma. You can give him any tool of your liking and he would still create something magical. Because top designers obsesses about the craft and not the tool.
👀 Watch how Nick designed Lovable's brand: youtu.be/NqCX6xo5Kps
While designers are posting about cancelling their subscription, @thenickpattison is creating iconic brands one after the other in Figma. You can give him any tool of your liking and he would still create something magical. Because top designers obsesses about the craft and not the tool.
👀 Watch how Nick designed Lovable's brand: youtu.be/NqCX6xo5Kps
0:14
I asked a bunch of product design teams around the world which independent brand designer/studio they look up to.View quoted post on X
And in almost all cases they showed me their internal Slack threads raving about @thenickpattison's work.
So I asked Nick to show me how his $50,000 brand design sprint process works and took a bunch of notes:
1. Simplify the offering(s) to your clients
- Nick has only 1 offering for clients: a two week brand design sprint.
- Projects start on a Monday and end on Friday of the following week. 10 business days. All client projects strictly follow this timeline.
- No pricing tiers. Just one flat price: $50,000.
2. The work starts before the kickoff call
- Nick's team shows up to the first client call with mood boards already created.
- In Lovable's first meeting Nick pitched turning a heart on its side to make an L.
- That idea became @Lovable's logo.
3. Are you a one hit wonder or a legit artist?
- Nick designed Lovable's brand and collaborated with @nadonomy before it became a unicorn.
- Designing for Lovable put him on the map and made his studio legit. But he's not slowing down.
- "I gotta do five or six more Lovables so that everybody who comes to us believes that we're legit"
👀 Watch how Nick designed Lovable's brand: youtu.be/NqCX6xo5Kps
Seeing creatives binge watch Sneak Peek content never ceases to amaze me 🥹
Usually after I publish a video I hardly look at the stats and just move on to the next interview. Because it's so easy lost to get lost in all the data. Also when I look at all these metrics like 35k views it feels like just number on a screen. Like who is watching this content?
But when I see qualitative feedback from designers like this it makes me stop and jump up and do a small victory dance
Usually after I publish a video I hardly look at the stats and just move on to the next interview. Because it's so easy lost to get lost in all the data. Also when I look at all these metrics like 35k views it feels like just number on a screen. Like who is watching this content?
But when I see qualitative feedback from designers like this it makes me stop and jump up and do a small victory dance
No worries joining you on that because trains were canceled. So currently watching @thenickpattison interview by @jayneilView quoted post on X
What I noticed from the insights shared is the extensive 20% Nick's team does, to further make the 80% clearer and sharper.
Storytelling. Layout. Typography. Colors.
Narrative. Contextual research.
No amount of AI can help you develop those key fundamentals skills needed, to sell a strong idea.
AI can make you jump to the end-goal, but if you can't connect to the ones you designing it for and their audience, then the solution will fall flat.