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Joshua Keith
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I build software, make tech videos, and wrote a fantasy novel. Here for VR, Apple, Valve hardware and Linux. Christ is King. ai isn’t a bad thing, just openai
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Making a video about this right now, and spent a ton of time digging into it.
Anton claims 80% of VR market share is on the Quest storefront, but my research points to it being closer to 25-40%.
Given past comments Anton has made, I am inclined to believe there is indeed a timed exclusivity clause in Meta’s funding of this project. Given h3vr started PCVR early access, there is no indication that “textures” and “modding framework” is a justifiable reason to delay a pc launch.
Another excuse given about a year ago is “there’s so many pieces of hardware to support on pcvr”, but I find that’s super flat. Steam does most of that work for you.
Anton claims 80% of VR market share is on the Quest storefront, but my research points to it being closer to 25-40%.
Given past comments Anton has made, I am inclined to believe there is indeed a timed exclusivity clause in Meta’s funding of this project. Given h3vr started PCVR early access, there is no indication that “textures” and “modding framework” is a justifiable reason to delay a pc launch.
Another excuse given about a year ago is “there’s so many pieces of hardware to support on pcvr”, but I find that’s super flat. Steam does most of that work for you.
@AntonHand Why would you keep this game from your longest standing supporters in favor of Facebook mobile VR? You even said that there was "no exclusivity deal" so it begs the question... Why did you voluntarily make it Facebook exclusive for a year given your long outspoken history of being against META/Facebook?View quoted post on X
People on r/SteamFrame want Valve to open source SteamVR. I'd take it, but the Frame is already more open than needed and I can understand why valve doesn't open source steamVR given it's a blend of proprietary storefront tech and VR headset connectivity tech.
What benefits could we see if they did open source SteamVR itself?
What benefits could we see if they did open source SteamVR itself?
Whatever you think of Jensen, I just want NVIDIA to finally play nice with SteamOS.
AMD and Intel drivers are open source and baked right into the kernel. NVIDIA still leans on proprietary pieces that don't really fit an immutable OS, and that's the main thing keeping a lot of people on Windows.
Valve has a team working with it, I'd love to see it land next year.
x.com/GamersNexus/st…
AMD and Intel drivers are open source and baked right into the kernel. NVIDIA still leans on proprietary pieces that don't really fit an immutable OS, and that's the main thing keeping a lot of people on Windows.
Valve has a team working with it, I'd love to see it land next year.
x.com/GamersNexus/st…
It's up. youtube.com/watch?v=YYU_ge…View quoted post on X
A year later, the Frame, Machine, and Controller in my setup.
Quest 3 wireless was so bad I sold it. The Frame's adapter has been flawless, even from another room (six hours straight once).
My old rig was constantly CPU bound and the Machine is a huge step up for me.
the Controller is best in class, and the only controller I will ever game with that isn't KB&M.
x.com/HardwareSteam/…
Quest 3 wireless was so bad I sold it. The Frame's adapter has been flawless, even from another room (six hours straight once).
My old rig was constantly CPU bound and the Machine is a huge step up for me.
the Controller is best in class, and the only controller I will ever game with that isn't KB&M.
x.com/HardwareSteam/…
Steam Machine, Steam Frame, and Steam Controller were announced 1 year ago today.View quoted post on X