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Meet FetchMan: a vision-based humanoid policy trained entirely in simulation that transfers zero-shot to diverse real-world scenes and objects.
Simulation has produced impressive locomotion policies that transfer to the real world. We wanted to see how far the same recipe goes for vision-based loco-manipulation. More below🧵
Simulation has produced impressive locomotion policies that transfer to the real world. We wanted to see how far the same recipe goes for vision-based loco-manipulation. More below🧵
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