Everything old is new again
How to make your game look like a PS2/GameCube game.View quoted post on X
This is everything I learned from my sixth-gen experiment 馃У
#gamedev
@pmndrs
How to make your game look like a PS2/GameCube game.View quoted post on X
This is everything I learned from my sixth-gen experiment 馃У
#gamedev
This is a guide/walkthrough on all the small game juice bits related to the spear and its recall, probably can apply to a lot of weapon-related ideasView quoted post on X
Trying to make the spear feel alive, powerful and fast while sprinkling some "character" in it with secondary motion
#gamedev
Getting into the Halloween spirit 馃巸View quoted post on X
Hordes of skeletons, fire, lightning, bloom and depth of field, all in PixiJS 3D on WebGPU and WebGL
Nightward, a survivors-like, is one of several new demos we're working on ahead of open beta in ~2 weeks 馃憖
Turns out Klipp is a great fit for product presentations 馃摴View quoted post on X
Hotspots that fly into close-ups, a little orbit around each detail, and smooth blends back to the overview. All of it is just virtual cameras.
Try it yourself: pmndrs.github.io/klipp/#VHS