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Poimandres

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@pmndrs

A developer collective building open tools for the creative space. Home of React Three Fiber, Zustand, and cutting-edge creative web tech.
pmnd.rs Joined September 2020
179 Following 18K Followers 775 Posts

Latest posts 5

Poimandres Verified account @pmndrs
Collective member @gsimone shares some tips and tricks for juicing up your game.
gsimone Verified account @Gsimone Oct 29
This is a guide/walkthrough on all the small game juice bits related to the spear and its recall, probably can apply to a lot of weapon-related ideas

Trying to make the spear feel alive, powerful and fast while sprinkling some "character" in it with secondary motion

#gamedev
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Poimandres Verified account @pmndrs
Another beautiful example of @kvvasuu's camera library Klipp in a game, this time PixiJS.

Get started here: pmndrs.github.io/klipp/docs
pmndrs.github.io Poimandres documentation Index of documentation for pmndrs/* libraries
PixiJS Verified account @PixiJS Oct 27
Getting into the Halloween spirit 馃巸

Hordes of skeletons, fire, lightning, bloom and depth of field, all in PixiJS 3D on WebGPU and WebGL

Nightward, a survivors-like, is one of several new demos we're working on ahead of open beta in ~2 weeks 馃憖
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Poimandres Verified account @pmndrs
An example of how Klipp - @kvvasuu's new camera lib - can be used for a very common product use case.

Easily navigate programmatically & smoothly to custom orbit points, then let the user take over with gestures.
艁ukasz Kwas @kvvasuu Oct 25
Turns out Klipp is a great fit for product presentations 馃摴

Hotspots that fly into close-ups, a little orbit around each detail, and smooth blends back to the overview. All of it is just virtual cameras.

Try it yourself: pmndrs.github.io/klipp/#VHS
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