Special thanks to 3DMasterNL on GitHub for writing up detailed issues for my lighting in Duke-RT. Totally didn't know about the Enterprise secret area in E2L3 until I read the ticket. Gave it some much needed attention!
postmemetic
@postmemetic
15 years game dev experience. current side project is Duke-RT - Duke 3D path tracing
github.com/postmemetic/Du…
personal
bri.codes
github.com/postmemetic/Du…
personal
bri.codes
49 Following 257 Followers 248 Posts
Latest posts 5
I finished my sector color transfer implementation in the latest Duke-RT release! I no longer apply gameplay palette changes directly to materials, and instead transfer them to nearby light sources (tunable with my editing tools). The end of episode 1 and episode 2 benefit most.
0:09
Almost feels weird to even call this Duke 3D anymore, but I really am just working with the excellent level art that was already there...
0:14
AMD support for Duke-RT is live! This is still experimental and has some known issues, but most features should be working. I don't have an AMD GPU of my own to test with yet, but hope to figure that out soon so I can get to full feature parity with NVIDIA (minus DLSS of course)
Happy Halloween, nerds! Experimental AMD support is coming to Duke-RT IMMINENTLY*
*will not have smoke, may have light boiling issues, may cause hallucinations, not recommended for pregnant women, twins, the recently reanimated, or those under the age of 32
*will not have smoke, may have light boiling issues, may cause hallucinations, not recommended for pregnant women, twins, the recently reanimated, or those under the age of 32