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What the fuck, man.
This Minecraft modder, with billions of downloads on his mods in a library he’s built up over years, is getting shit on; and apparently threatened(?!?!) for using AI to improve and optimize a newer, much higher complexity mod.
In reality, this is an excellent use of AI in game/mod development. Someone who knows what he’s doing is using it to get a tangibly better result that is closer to his vision.
Why would we stifle creativity, executed with intent and care? Creation of the highest efficiency and scale should be accessible to all.
I stand with developers, no matter the tools. Build your products as amazing as they can be, have them fit your vision as close as it can be. If Claude gets you there, then I implore you to use it to its highest potential.
This Minecraft modder, with billions of downloads on his mods in a library he’s built up over years, is getting shit on; and apparently threatened(?!?!) for using AI to improve and optimize a newer, much higher complexity mod.
In reality, this is an excellent use of AI in game/mod development. Someone who knows what he’s doing is using it to get a tangibly better result that is closer to his vision.
Why would we stifle creativity, executed with intent and care? Creation of the highest efficiency and scale should be accessible to all.
I stand with developers, no matter the tools. Build your products as amazing as they can be, have them fit your vision as close as it can be. If Claude gets you there, then I implore you to use it to its highest potential.
With AI in game dev being a super hot discussion right now, I want to see how you all feel about this.View quoted post on X
With YUNG's Roads nearing completion, I want to be completely transparent and say that I've been using AI (Claude Opus) to complete the mod and give it some extra polish. More specifically, I've used it for the following:
- refactoring & optimizing the road generation algorithm,
- code documentation,
- in-game testing,
- creation of an in-game Road Tuning screen for power users and modpack devs that allows you to customize road parameters and see worldgen changes in real-time (it's super cool, I might post some pics below),
and, most importantly, it has allowed me to overcome some technical bugs I was never able to solve myself.
If you don't know, I've been working on this mod on and off since like 2021. The reason it was never released is because I always got bogged down when trying to perfect the road gen algorithm, and I was never able to get it to quite match my vision. A few months ago I decided to run it through Claude and lo and behold, turns out there were some obscure bugs messing up the whole thing at a fundamental level. The type of bugs I truly never would have figured out on my own. Since then, I've been working on it nearly every day (using Claude), iterating and refining it.
The core algorithm is still my own creation, and the mod's creative vision is my own. But I had to use AI to actualize my vision.
All that is to say - should I even release this mod? I genuinely think people would love it. It's a super cool mod, highly polished, highly customizable. It's not low-quality slop, I can promise you that.
But I know a lot of people in this community disagree with any game/mod where AI was used in its creation, and I really don't want to be subjected to anti-AI witch hunting. I'm not trying to get involved in drama, I just like making cool mods for you guys. So I'm curious what you guys think.