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Stijn Spanhove

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@stspanho

Software engineer @itpocket | Sharing my experiments with AI and XR
linkedin.com/in/stijn-spanh…
Ghent Joined March 2011
800 Following 4.3K Followers 2.4K Posts

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Stijn Spanhove Verified account @stspanho
⚡ A working proof of concept with Opus 5.5 in hours, magic a couple of days later. That's how fast you can build on PICO's new device with PICO CLI.

Built with @pt_pavlo: scan the room, pull a copy of any physical object out of reality, float it in zero-G, clone it into arrays, blow it away.
1:07
12 replies 10 reposts 80 likes 3.5K views View on X
Stijn Spanhove Verified account @stspanho
🦖 Gemini 4 Argon looks at your LEGO DUPLO pile, designs from exactly those bricks, and @specsfordevs walk you through building it. Lens built with CLAD.

How it works:

1. Photograph your bricks

2. Gemini 4 Argon counts them and designs one buildable figure, step by step.

3. Press your hand on the table: the model appears as a hologram, instructions and buttons flat on the table.

4. The bricks you need glow on the real pile. Build, press NEXT, repeat.

5. At the end the hologram fades and only the real dino is left.

What surprised me: Argon reads a messy pile from a glasses photo well enough to tell a 2x2 from a 2x4, and the designs actually stand up.

With CLAD, the AI works inside Lens Studio: it writes the code, runs the preview, screenshots it and reads the logs to check its own work. I tested on the glasses and said what felt wrong.

Stack: Spectacles, Lens Studio 5.15 + CLAD, Gemini 4 Argon, a small Node backend.
0:47
5 replies 12 reposts 76 likes 7.6K views View on X
Stijn Spanhove Verified account @stspanho
🎢 New experiment: can we make RollerCoaster Tycoon spatial with the Specs?

The game runs on my Mac and streams its park live onto my desk. To make a flat isometric game hold up in 3D:

- buildings and coaster cars rebuilt as voxels
- track laid as actual geometry you can look around
- guests stay the original sprites
- clouds above the park: push one and it rains
- wave at the park and the guests wave back
- pop balloons with a fingertip, pick up a guest, stop a train with your hand
- pinch with both hands to drag the map around

1999 pixels, spatial in 2026. This was super fun!

@specsfordevs
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