Quick question @TimSweeneyEpic
Is the temporary spatial math module with XYZ gonna make it to UE6 or will everything be fully switched over to LUF?
Is the temporary spatial math module with XYZ gonna make it to UE6 or will everything be fully switched over to LUF?
What we are trying to do: Build an engine that’s more powerful than UE5, easier to develop in than Unity, and is the most efficient effective way to build with AI acceleration.View quoted post on X
The problem with having old systems and new systems side-by-side is the tendency to mix them, and then their interoperability becomes a giant tangle of blueprints and verse, actors and entities.
We thought that side-by-side was unavoidable, but AI assisted conversion is now clearly way more effective, and will produce a way more manageable UE6 project than a hybrid, while making it way easier for us to simplify and improve the engine.
We’ll be proving it out by converting Fortnite, the game with the largest base of blueprints in existence, to the new approach.