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3d game demos aren't the best way to judge a model's coding ability according to @theo. neither is SWE-bench, CursorBench, or TermBench.
instead, you should benchmark models against your own traces to find the best one for your tasks.
here's how the Warp team benchmarks various harness/model configs, which helped reduce cost / PR from $80 to $20 in our software factory (alongside uncovering a number of unintuitive findings!)
Demo:
instead, you should benchmark models against your own traces to find the best one for your tasks.
here's how the Warp team benchmarks various harness/model configs, which helped reduce cost / PR from $80 to $20 in our software factory (alongside uncovering a number of unintuitive findings!)
Demo:
4:51