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some of my early work on #AI generated #architecture #design published by ERA 21 - era21.cz/en/contents/20…
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You’ve got about 12 hours left to enter the 10 TAO Game Jam and finalize your submission.View quoted post on X
If you’re still finding it difficult to build or deploy your game with the 404 game generator, here are three tips from the team:
1. Ask your agent for playable builds as you go
2. Iterate instead of trying to one-shot the game
3. Try style overlays like toon shaders for more character
All you need is one prompt, your agent, the 404 3JS game recipe, and Atlas MCP for your game assets.
It’s now or never folks, you do not want to miss this one.
1/View quoted post on X
The very first 404 Game Jam Competition is now officially live.
We’re giving creators two weeks to build a playable 3JS game using 404’s game generator repo.
Simply point your agent at the repo, build a game from a single prompt, and compete for 10 TAO ($2,300).
The competition runs from Sep 11 to Sep 25, with winners announced live at @ExploitSummit .
Details below 🧵👇
Following yesterday’s Novelty Search, we’re officially introducing 404’s 3JS game generator.View quoted post on X
Repo: github.com/404-Repo/404-g…
With this, anyone can point a coding agent at the repo, describe a game, and generate a playable game using 404-generated assets.
We recently shared the numbers from 404-GEN's Procedural Three.js Competition after 21 rounds, but the real story isn't in the stats, it's in what the outputs are actually becoming.View quoted post on X
Here's the same prompt handled at two very different stages of the competition.
Left: An early submission
Right: Submission from Round 21.
The geometry remains true to the procedural format, built from simple geometric shapes, but everything else has improved dramatically.
The Round 21 output captures the brass tone, correctly renders the Roman numerals, includes the star marker, and even reproduces the sub-dial, details the early version completely missed.
This is just one example from the pool of miner submissions. It shows how miners are steadily pushing the quality of procedural generation forward while working under the same constrained rules.
That's the real value of this competition.
404-GEN isn't just iterating on one 3D format, it's developing different approaches (splats, meshes, and procedural code) because each solves different problems. What these two images demonstrate is that the pipelines turning images into editable, agent-readable code are getting meaningfully better.
21 rounds in, and the trajectory is clear.
The next few rounds are worth watching. Will keep the community updated as we keep making progress.