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ben james

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@6329

founder of @404gen_ and @Atlas3dai
Joined September 2009
318 Following 457 Followers 209 Posts

Latest posts 5

ben james Verified account @6329
Still time to throw the latest opus 5.5 model at 404's repo and generate a cool game! All entries will be shown live tomorrow on our site and early submissions look great!
404 Verified account @404gen_ Sep 25
You’ve got about 12 hours left to enter the 10 TAO Game Jam and finalize your submission.

If you’re still finding it difficult to build or deploy your game with the 404 game generator, here are three tips from the team:

1. Ask your agent for playable builds as you go
2. Iterate instead of trying to one-shot the game
3. Try style overlays like toon shaders for more character

All you need is one prompt, your agent, the 404 3JS game recipe, and Atlas MCP for your game assets.

It’s now or never folks, you do not want to miss this one.
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ben james Verified account @6329
This is the moment for our subnet to show the magnitude of what we’re building in agentic game development!

This is real & playable - build something nobody has seen. Send a prompt.
404 Verified account @404gen_ Sep 11
1/
The very first 404 Game Jam Competition is now officially live.

We’re giving creators two weeks to build a playable 3JS game using 404’s game generator repo.

Simply point your agent at the repo, build a game from a single prompt, and compete for 10 TAO ($2,300).

The competition runs from Sep 11 to Sep 25, with winners announced live at @ExploitSummit .

Details below 🧵👇
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ben james Verified account @6329
Expect some significant quality upgrades coming to this repo - worth watching over the coming weeks...
404 Verified account @404gen_ Aug 28
Following yesterday’s Novelty Search, we’re officially introducing 404’s 3JS game generator.

Repo: github.com/404-Repo/404-g…

With this, anyone can point a coding agent at the repo, describe a game, and generate a playable game using 404-generated assets.
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ben james Verified account @6329
The latest winning model is not just a significant improvement but so much improved that it's now ready to start prototyping with for 3D vibe-coded games!
404 Verified account @404gen_ Jul 6
We recently shared the numbers from 404-GEN's Procedural Three.js Competition after 21 rounds, but the real story isn't in the stats, it's in what the outputs are actually becoming.

Here's the same prompt handled at two very different stages of the competition.

Left: An early submission
Right: Submission from Round 21.

The geometry remains true to the procedural format, built from simple geometric shapes, but everything else has improved dramatically.

The Round 21 output captures the brass tone, correctly renders the Roman numerals, includes the star marker, and even reproduces the sub-dial, details the early version completely missed.

This is just one example from the pool of miner submissions. It shows how miners are steadily pushing the quality of procedural generation forward while working under the same constrained rules.

That's the real value of this competition.
404-GEN isn't just iterating on one 3D format, it's developing different approaches (splats, meshes, and procedural code) because each solves different problems. What these two images demonstrate is that the pipelines turning images into editable, agent-readable code are getting meaningfully better.

21 rounds in, and the trajectory is clear.

The next few rounds are worth watching. Will keep the community updated as we keep making progress.
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