🚀 I’ve developed a 360 depth feature for WebXR! 🌐💡 Using A-Frame, Three.js, and Depth Anywhere to bring immersive 360 images (and videos) to life with depth. Explore the future of VR with enhanced depth visuals! @aframevr @threejs. See: github.com/akbartus/360-D…
Latest posts 5
Handwriting now in web VR! 🖋️✨ Introducing 2 A-Frame components: API based text recognition in many languages; and serverless English txt recognition. Powered by @aframevr, @TensorFlow, @opencvlibrary. #VR #Handwriting.
Repo github.com/akbartus/Handw… Demo: handwriting-api.glitch.me.
Repo github.com/akbartus/Handw… Demo: handwriting-api.glitch.me.
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Happy to share my open-sourced web AR coloring repository. With it you can make your own web AR coloring experiences. Repo: github.com/akbartus/WebAR…. Demo: webarcoloring-component.glitch.me (there are more demos which could be accessed through repo). Thanks to @aframevr @threejs @dmarcos
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What happens when Computer Vision + ML + NLP are used in one single app? Happy to share my latest project which shows touchfree handwriting recognition, supporting many languages of the world: bit.ly/3XtsNOW
@TensorFlow #computervision #NLP #machinelearning #handsfreejs
@TensorFlow #computervision #NLP #machinelearning #handsfreejs
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Happy to share the screenshot of my new project dealing with coloring in web AR using #aframevr. It was inspired by @stspanho web AR coloring example: x.com/stspanho/statu…. On the back the project relies on image masking and removes the background of the marker.
Pushing web augmented reality with this AR coloring experience. Used OpenCV.js for detecting the colored texture and @the8thwall for placement. #threejs #aframeView quoted post on X