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game-creator

Verified account Playable Intelligence

@gamecreatorai

AI agents that ship games. The skill layer for AI-built game creation.
github.com/PlayableIntell… Joined January 2025
21 Following 44 Followers 105 Posts

Latest posts 5

game-creator Verified account @gamecreatorai
try this with game creator skill

npx skills add playableintelligence/game-creator
Tim Jayas Verified account @TimJayas Jul 4
Claude Fable 5 just one shot this procedural creatures! 🤯

Built a whole procedural 3D character generator in Three.js with:

> Ragdoll-like characters made from primitive shapes that merge into one seamless body
> Custom vertex shader + SDF tech that removes all seams and blends normals/colors perfectly
> Fully procedural animation system that works for 2 legs, 4 legs, 6 legs, hopping, or flying
> Physics-based tails/ears that stay seamlessly fused
> Entire character defined in ~15 lines of JSON (AI can generate infinite new ones)

PROMPT: Build with Three.js and explore a new procedurally generated 3D character style ragdoll-like characters composed of primitive shapes that look like one seamless body via a custom, mobile-performant tech-art/shader solution, with toon styling, plus a procedural animation system that works for 2-legged, any-legged, no-legged (hopping) and flying characters with arms. Goal: a unique, easily AI-generatable style with heavy juice and polish "HOLY SH** THIS WAS DONE WITH AI?" quality, "for the next billion dollar game."
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game-creator Verified account @gamecreatorai
be bold and do that on X @claudeai
Andrej Karpathy Verified account @karpathy Jun 23
This is a new paradigm for interacting with Claude that is significantly more "inline" with all the other human activity org-wide. Once you do all of the under the hood engineering work to make this "just work" (e.g. across tools, integrations, compute environments, memory, security, etc.), Claude basically joins the team in a seamless way - you can talk to it as you would talk to a person and it can help with a very large variety of workloads.

Imo this is the 3rd major redesign of LLM UIUX. The first paradigm was that the LLM is a website you go to, the second was that it is an app you download to your computer. This third one is that it is a self-contained, persistent, asynchronous entity with org-wide tools and context, working alongside teams of humans. It really takes a while to wrap your head around it, but it works and it is awesome.
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game-creator Verified account @gamecreatorai
install here:
npx skills add OpusGameLabs/game-creator

and to use it: /make-game [your idea]
Summer Plays Verified account @_summer_plays_ Jun 7
a few references for vibecoding a racing game:

@isaac_mason_ crashcat: a great reference on physics
x.com/isaac_mason_/s…

@KenneyNL racing template
github.com/KenneyNL/Start…

more resources in thread.
check the licensing before cloning.
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